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Major Championship

Major Championship

Dec 0013

Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

90 90

BIG MAGIC smoothly transitions behind SMASHER and expertly wrenches the arm into a tight hammerlock, applying precise technical pressure on the shoulder joint. SMASHER grimaces and searches for an escape as the crowd appreciates the clean grappling display, with BIG MAGIC maintaining perfect control and leverage while keeping the hold locked in with textbook execution.


Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

aerial -15%
Added by Hammerlock
Early

Backdrop Suplex


grapple 100%
81 100

BIG MAGIC locks in a textbook waistlock and executes a picture-perfect backdrop suplex, lifting SMASHER up and over with technical precision before planting them flat on the mat. The crowd applauds the clean execution as both competitors show mutual respect in this early exchange of pure wrestling skill.


Early

Kicks


speed 100%
Early

Crossbody


aerial 100%
100 92

SMASHER unleashes a lightning-quick flurry of kicks, the rapid-fire strikes snapping against BIG MAGIC's midsection and thighs with precision speed that draws an appreciative roar from the crowd as BIG MAGIC staggers backward.


Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

125 56

SMASHER feints through the ropes with lightning quickness, drawing BIG MAGIC forward before snapping back and drilling both boots into their opponent's jaw with a picture-perfect Tiger Feint Kick. The crowd erupts in appreciation as BIG MAGIC staggers backward, momentarily dazed by the innovative strike.


Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed +15%
Added by Tiger Feint Kick
Mid

Dropkick


aerial 125%
130 115

SMASHER whips around with lightning-quick precision, their spinning heel kick connecting flush with BIG MAGIC's jaw in a blur of motion that sends them staggering backward as the crowd roars in appreciation of the explosive strike's technical excellence.


Mid

Corner Splash


speed 125%
speed +15%
Added by Tiger Feint Kick
Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

140 106

SMASHER charges across the ring with blistering speed, closing the distance in a heartbeat before crushing BIG MAGIC against the turnbuckles with a thunderous corner splash that draws an appreciative roar from the crowd witnessing this hard-hitting display of athletic competition.


Late

Spinebuster


power 125%

If your opponent has more Power, this gains +50% Power.

Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

125 115

SMASHER catches the charging BIG MAGIC and hoists them up with raw power, then drives them spine-first into the mat with a devastating spinebuster that shakes the ring. The crowd erupts in appreciation for the display of strength as BIG MAGIC arches in pain, the impact leaving them momentarily stunned while SMASHER pushes through their exhaustion.

SMASHER hoists BIG MAGIC onto their shoulders, the crowd rising to their feet in anticipation. With a mighty roar, SMASHER drives BIG MAGIC down with Blindside, the impact shaking the ring as the arena erupts in thunderous applause for both competitors.

Winner Loser
5 1

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.