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Major Championship

Major Championship

Jul 0004

Early

Kicks


speed 100%
Early

Kicks


speed 100%
87 89

The Irish Pigu unleashes a lightning-quick flurry of kicks, the rapid-fire strikes snapping against SUPERSTUD's midsection and thighs with precision speed that draws an appreciative roar from the crowd as SUPERSTUD staggers backward.


Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

78 80

The Irish Pigu explodes with lightning-fast reflexes, hooking SUPERSTUD's head and sprinting forward before driving them face-first into the canvas with a crisp bulldog. The crowd roars in appreciation as both competitors show their early-match speed and technical prowess.


Early

Punches


brawl 100%
brawl -15%
Added by Bulldog
Early

Backdrop Suplex


grapple 100%
77 89

The Irish Pigu hooks SUPERSTUD's arm and expertly bridges backward, executing a textbook backdrop suplex with precise technical form that demonstrates pure wrestling fundamentals, drawing appreciative applause from the crowd as both competitors show mutual respect in this early exchange of grappling excellence.


Mid

Headbutt


brawl 125%
Mid

Boston Crab


grapple 125%
113 111

SUPERSTUD grits their teeth and fires a desperation headbutt that catches The Irish Pigu flush on the bridge of the nose, staggering them backward as the crowd gasps at the unexpected roughhouse tactic. Both warriors shake off the cobwebs, the impact clearly felt by each competitor in this hard-fought contest.


Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

Mid

Corner Splash


speed 125%
103 111

The Irish Pigu charges across the ring with blistering speed, closing the distance in a heartbeat before crushing SUPERSTUD against the turnbuckles with a thunderous corner splash that draws an appreciative roar from the crowd witnessing this hard-hitting display of athletic competition.


Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

111 102

SUPERSTUD suddenly pivots and whips around with a lightning-quick spinning backfist that catches The Irish Pigu flush across the jaw, the sharp crack echoing through the arena as the crowd gasps in appreciation of the strike's precision, sending The Irish Pigu stumbling backward in a daze.


Late

Haymaker


brawl 125%

If your opponent has more Brawl, this gains +50% Brawl.

brawl +15%
Added by Spinning Backfist
brawl -35%
Added by Arm Wringer
Late

Springboard Enzuigiri


speed 130%

Your Speed moves have +40% Speed this match.

95 116

The Irish Pigu springs off the ropes with lightning precision, their boot cracking against SUPERSTUD's skull with a devastating Enzuigiri that echoes through the arena. The crowd erupts as SUPERSTUD crumples to the canvas, dazed by the lightning-quick strike delivered with surgical accuracy.

The Irish Pigu unleashes Dublin Down with devastating precision, the strike connecting flush as SUPERSTUD crumples to the canvas. The crowd erupts in appreciation for both competitors as the referee counts three, The Irish Pigu extending a hand in respect to the fallen SUPERSTUD.

Loser Winner
2 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.