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Major Championship

Major Championship

Nov 0008

Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

91 89

Ichabod Wahoo catches THE BAD GUY off-guard with a technically precise snap suplex, hooking the head and whipping them over with surprising quickness before their opponent can counter. The crowd boos as Ichabod Wahoo smoothly transitions through the grappling exchange, planting THE BAD GUY flat on their back with clinical efficiency in this early heel-versus-heel confrontation.


Early

Body Slam


power 100%
Early

Crossbody


aerial 100%
aerial +15%
Added by Sunset Flip
92 115

THE BAD GUY launches off the ropes with a soaring crossbody, catching Ichabod Wahoo completely off-guard and flattening him to the mat with surprising early aggression. The crowd boos both competitors as THE BAD GUY quickly scrambles up, smirking at the grounded Ichabod Wahoo who clutches his chest in frustration.


Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

92 90

Ichabod Wahoo clamps on a sleeper hold from behind, wrenching THE BAD GUY's neck as the crowd boos both competitors, then explosively lifts and drives THE BAD GUY backward into the mat with a brutal slam that echoes through the arena, leaving THE BAD GUY dazed on the canvas.


Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

power -15%
Added by Hurricanrana
speed +5%
Added by Snap Suplex
Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

105 119

THE BAD GUY hoists Ichabod Wahoo up with raw power, falling backward while launching their opponent overhead in a devastating fallaway slam that sends Ichabod Wahoo crashing hard across the ring. The impact echoes through the arena as both heels fight with vicious intensity, the crowd jeering the brutal display while THE BAD GUY sits up with a smirk, clearly getting the better of this ruthless exchange.


Mid

Power Slam


power 125%
Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

power +50%
Added by Fallaway Slam
115 152

THE BAD GUY hoists Ichabod Wahoo high overhead in a devastating gorilla press, parading around the ring with raw power as the crowd jeers both competitors. With a sadistic sneer, THE BAD GUY holds the position for several seconds before brutally dropping Ichabod Wahoo face-first to the canvas, the impact echoing throughout the arena as Ichabod Wahoo writhes in pain.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

Mid

Dropkick


aerial 125%
106 125

THE BAD GUY springs off the middle rope with explosive height, twisting mid-air before driving both boots square into Ichabod Wahoo's jaw with a picture-perfect dropkick that echoes throughout the arena. Ichabod Wahoo crumples to the mat as the crowd boos both competitors, though some can't help but appreciate the aerial excellence on display.


Late

Springboard Enzuigiri


speed 130%

Your Speed moves have +40% Speed this match.

speed +5%
Added by Snap Suplex
speed +15%
Added by Tiger Feint Kick
Late

Spinebuster


power 125%

If your opponent has more Power, this gains +50% Power.

137 115

Ichabod Wahoo catches THE BAD GUY off-guard with blinding speed, bouncing off the ropes and spinning through the air to crack a devastating kick across the back of THE BAD GUY's skull. The crowd boos as THE BAD GUY crumples to the mat, clutching their head while Ichabod Wahoo smirks at the damage inflicted.


Late

Vertical Suplex


power 150%
Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

138 125

Ichabod Wahoo hoists the exhausted THE BAD GUY high into the air, holding him vertical for several agonizing seconds to maximize the damage before driving him brutally into the canvas with a devastating suplex. The impact echoes through the arena as the crowd boos both competitors, THE BAD GUY writhing in pain while Ichabod Wahoo smirks callously at the destruction.


Late

Powerbomb


power 130%

Your next move gains +60% Power.

Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

120 130

THE BAD GUY scales to the top rope with methodical precision, glancing back at the stirring Ichabod Wahoo before launching into a breathtaking rotation through the air, crashing down across Ichabod Wahoo's chest with devastating impact that draws reluctant gasps from the disgusted crowd.

THE BAD GUY wrenches back on the Neck Snap, cranking Ichabod Wahoo's joints at a sickening angle as the arena erupts in boos. Ichabod Wahoo flails desperately, but THE BAD GUY applies even more pressure, forcing a violent tap out that seals the ruthless victory.

Loser Winner
4 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.