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Major Championship

Major Championship

Dec 0010

Early

Backdrop Suplex


grapple 100%
Early

Backdrop Suplex


grapple 100%
90 100

Crush locks in a textbook waistlock and executes a picture-perfect backdrop suplex, lifting "OG" Nick Davis up and over with technical precision before planting them flat on the mat. The crowd applauds the clean execution as both competitors show mutual respect in this early exchange of pure wrestling skill.


Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

grapple +20%
Added by Sleeper Slam
Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

109 93

"OG" Nick Davis wraps their arms around Crush's neck from behind, cinching in a sleeper hold before lifting them up and driving them down with authority to the mat. The crowd applauds the display of power and technique as Crush hits hard, momentarily stunned by the impactful slam as "OG" Nick Davis rises to their feet, acknowledging the respectful competition.


Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

83 90

Crush smoothly transitions behind "OG" Nick Davis and cinches in a textbook hammerlock, wrenching the arm with technical precision as the crowd appreciates the pure wrestling craftsmanship on display. "OG" Nick Davis grimaces but nods respectfully while Crush maintains the expertly applied hold, controlling the early pace with fundamental mat work.


Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

aerial -15%
Added by Hammerlock
Mid

Boston Crab


grapple 125%
84 125

Crush skillfully captures "OG" Nick Davis's legs, stepping through with technical precision before sitting back into a textbook Boston Crab, the crowd applauding the beautiful execution as "OG" Nick Davis grimaces in pain, desperately clawing toward the ropes while Crush maintains perfect form and control.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

power +50%
Added by Fallaway Slam
Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

152 105

"OG" Nick Davis hoists Crush high overhead in a devastating gorilla press, the crowd roaring in appreciation as "OG" Nick Davis's raw power is on full display. Crush hangs helplessly above the canvas before "OG" Nick Davis drives them down with authority, the impact echoing throughout the arena as both competitors show mutual respect despite the punishing maneuver.


Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

Mid

Dropkick


aerial 125%
aerial -35%
Added by Gorilla Press
114 82

"OG" Nick Davis fakes a dive through the ropes but catches himself, lightning-quick reflexes allowing him to swing back and drive both boots into Crush's jaw with the Tiger Feint Kick, the innovative strike catching his opponent completely off-guard as the crowd roars in appreciation of the slick maneuver, Crush stumbling backward clutching his face.


Late

Fisherman Suplex


grapple 125%

If your opponent has more Grapple, this gains +50% Grapple.

grapple +50%
Added by Fisherman Suplex
Late

Fisherman Suplex


grapple 125%

If your opponent has more Grapple, this gains +50% Grapple.

158 125

"OG" Nick Davis hooks Crush's leg with technical precision, bridging back into a textbook Fisherman Suplex that draws an appreciative roar from the crowd. Both warriors exhausted in these closing moments, "OG" Nick Davis holds the bridge for a near-fall, showcasing the pure wrestling excellence that makes this contest so special.


Late

Powerbomb


power 130%

Your next move gains +60% Power.

Late

Surfboard Stretch


aerial 80%
speed 35%
brawl 35%

Your opponent's next move loses 35% Power and Grapple.

speed +5%
Added by Snap Suplex
120 136

Crush hooks "OG" Nick Davis's arms while planting both knees into the spine, then rocks backward with incredible flexibility, hoisting the exhausted opponent into a suspended surfboard stretch that has the crowd gasping in appreciation of the technical artistry as "OG" Nick Davis's chest and shoulders are stretched to their absolute limit in this late-match display of aerial-influenced submission mastery.


Late

DDT


grapple 150%
grapple -35%
Added by Surfboard Stretch
Late

Dragon Suplex


grapple 130%

If your last move was Grapple, this gains +60% Grapple.

103 130

Crush locks their arms around "OG" Nick Davis's waist from behind with technical precision, bridging back with textbook form to plant their opponent directly on the back of their head and shoulders. The crowd erupts in respectful appreciation as Crush maintains the bridging pin, their veteran ring awareness shining through despite their exhausted state late in this hard-fought contest.

Crush hoists "OG" Nick Davis up with respect but determination, delivering Apex with devastating precision that sends "OG" Nick Davis crashing to the mat in a heap. The crowd erupts in respectful applause as Crush covers for the three-count victory.

Loser Winner
4 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.