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Major Championship

Major Championship

Nov 0011

Early

Kicks


speed 100%
Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

100 91

SMASHER unleashes a lightning-quick flurry of kicks, snapping precise strikes to "OG" Nick Davis's legs and midsection with blistering speed that draws appreciative cheers from the crowd as "OG" Nick Davis staggers backward, clearly caught off-guard by the rapid-fire offense.


Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

Early

Body Slam


power 100%
90 92

"OG" Nick Davis showcases raw strength early on, hoisting SMASHER high overhead before driving them down with a thunderous body slam that shakes the ring, drawing appreciative cheers from the capacity crowd as both competitors demonstrate their power in this physical chess match.


Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

Early

Backdrop Suplex


grapple 100%
86 90

"OG" Nick Davis locks in a textbook waistlock and executes a picture-perfect backdrop suplex, lifting SMASHER up and over with technical precision before planting them flat on the mat. The crowd applauds the clean execution as both competitors show mutual respect in this early exchange of pure wrestling skill.


Mid

Corner Splash


speed 125%
Mid

Power Slam


power 125%
125 115

SMASHER explodes across the ring with lightning speed, catching "OG" Nick Davis off-guard in the corner as the crowd roars in appreciation. The devastating splash connects flush, crushing "OG" Nick Davis against the turnbuckles as SMASHER shows no hesitation in this competitive clash between two fan favorites.


Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

123 90

SMASHER fakes a dive through the ropes but catches himself, lightning-quick reflexes allowing him to swing back and drive both boots into "OG" Nick Davis's jaw with the Tiger Feint Kick, the innovative strike catching his opponent completely off-guard as the crowd roars in appreciation of the slick maneuver, "OG" Nick Davis stumbling backward clutching his face.


Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed +15%
Added by Tiger Feint Kick
Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

power +50%
Added by Fallaway Slam
130 160

"OG" Nick Davis fakes a dive through the ropes, causing SMASHER to brace for impact, then whips back with lightning-quick precision to nail a stiff Tiger Feint Kick that snaps SMASHER's head back. The crowd roars in appreciation as SMASHER staggers away from the ropes, clearly dazed by the innovative strike.


Late

Super Kick


speed 150%
speed +15%
Added by Tiger Feint Kick
Late

Camel Clutch


grapple 80%
power 35%
speed 35%

Your opponent's next move loses 35% Aerial and Brawl.

power -35%
Added by Spinning Heel Kick
speed +15%
Added by Tiger Feint Kick
165 117

SMASHER suddenly springs forward with explosive quickness, their leg whipping up in a blur as the super kick connects flush with "OG" Nick Davis's jaw, the crack echoing through the arena as the crowd erupts in appreciation for the lightning-fast strike that sends "OG" Nick Davis crashing to the mat.


Late

Spinebuster


power 125%

If your opponent has more Power, this gains +50% Power.

Late

Powerbomb


power 130%

Your next move gains +60% Power.

119 120

"OG" Nick Davis hoists the exhausted SMASHER onto their shoulders with one last surge of strength, the crowd rising to their feet in anticipation. With a thunderous crash that shakes the ring, "OG" Nick Davis drives SMASHER down with a devastating powerbomb, the impact echoing throughout the arena as the audience erupts in awe of the sheer power displayed by both competitors.


Late

Springboard Enzuigiri


speed 130%

Your Speed moves have +40% Speed this match.

speed +15%
Added by Tiger Feint Kick
Late

Fisherman Suplex


grapple 125%

If your opponent has more Grapple, this gains +50% Grapple.

145 113

SMASHER springs off the ropes with lightning speed, their boot cracking against "OG" Nick Davis's temple with a devastating enzuigiri that echoes throughout the arena. The crowd roars in appreciation as "OG" Nick Davis crumples to the mat, stunned by the precision strike.

SMASHER hoists "OG" Nick Davis onto their shoulders, the crowd rising to their feet in anticipation. With a mighty roar, SMASHER drives "OG" Nick Davis down with Blindside, the impact shaking the ring as the arena erupts in thunderous applause for both competitors.

Winner Loser
5 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.