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Major Championship

Major Championship

Sep 0011

Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

Early

Backdrop Suplex


grapple 100%
93 90

SMASHER ducks under a collar-and-elbow attempt and uses lightning-quick footwork to slip between "OG" Nick Davis's legs, grabbing the waistband and rolling backward with explosive speed to flip "OG" Nick Davis onto their shoulders for a pinning predicament as the crowd applauds the slick technical exchange.


Early

Kicks


speed 100%
Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

100 83

SMASHER unleashes a lightning-quick flurry of kicks, their speed overwhelming as precise strikes snap against "OG" Nick Davis's legs and midsection. The crowd roars its approval as SMASHER's technical striking creates separation, leaving "OG" Nick Davis momentarily stunned and backing away.


Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

86 91

"OG" Nick Davis locks in a tight sleeper hold, wrenching back on SMASHER's neck before powerfully lifting and driving them down with a thunderous slam that shakes the ring, drawing an appreciative roar from the crowd witnessing this hard-hitting display of technical prowess between two competitors.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

Mid

Power Slam


power 125%
109 115

"OG" Nick Davis catches SMASHER charging in and scoops them up with impressive strength, holding them high overhead for a moment before driving them down with a thunderous power slam that shakes the ring. The crowd erupts in appreciation as "OG" Nick Davis hooks the leg, both competitors earning respect in this hard-fought contest.


Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

123 106

SMASHER fakes a dive through the ropes, causing "OG" Nick Davis to brace for impact, then whips back with lightning-quick precision to nail a stiff Tiger Feint Kick that snaps "OG" Nick Davis's head back. The crowd roars in appreciation as "OG" Nick Davis staggers away from the ropes, clearly dazed by the innovative strike.


Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed +15%
Added by Tiger Feint Kick
Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

130 114

SMASHER whips around with lightning-quick precision, their spinning heel kick connecting flush with "OG" Nick Davis's jaw in a blur of motion that sends them staggering backward as the crowd roars in appreciation of the explosive strike's technical excellence.


Late

Springboard Enzuigiri


speed 130%

Your Speed moves have +40% Speed this match.

speed +15%
Added by Tiger Feint Kick
Late

Powerbomb


power 130%

Your next move gains +60% Power.

power -35%
Added by Spinning Heel Kick
145 87

SMASHER springs off the ropes with lightning speed, their boot cracking against "OG" Nick Davis's temple with a devastating enzuigiri that echoes throughout the arena. The crowd roars in appreciation as "OG" Nick Davis crumples to the mat, stunned by the precision strike.

SMASHER hoists "OG" Nick Davis onto their shoulders, the crowd rising to their feet in anticipation. With a mighty roar, SMASHER drives "OG" Nick Davis down with Blindside, the impact shaking the ring as the arena erupts in thunderous applause for both competitors.

Winner Loser
5 2

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.