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Major Championship

Major Championship

Sep 0007

Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

Early

Body Slam


power 100%
87 91

Ichabod Wahoo muscles THE BAD GUY up with brutal force, hoisting them high overhead before driving them spine-first into the canvas with a thunderous body slam that shakes the ring, drawing boos from the crowd as both villains battle for supremacy early in this heated contest.


Early

Crossbody


aerial 100%
aerial +15%
Added by Sunset Flip
Early

Backdrop Suplex


grapple 100%
114 91

THE BAD GUY scales the turnbuckle and launches into a picture-perfect crossbody, crashing down onto Ichabod Wahoo with precision timing as the crowd boos the aerial display. Ichabod Wahoo crumples to the mat under the impact, gasping for air while THE BAD GUY quickly rolls through and poses arrogantly over the fallen opponent.


Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

81 91

Ichabod Wahoo catches THE BAD GUY off-guard with a technically precise snap suplex, hooking the head and whipping them over with surprising quickness before their opponent can counter. The crowd boos as Ichabod Wahoo smoothly transitions through the grappling exchange, planting THE BAD GUY flat on their back with clinical efficiency in this early heel-versus-heel confrontation.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

103 105

Ichabod Wahoo hoists THE BAD GUY high overhead in a brutal gorilla press, muscles straining as the crowd boos both competitors, then slams him down with devastating force that shakes the ring, standing over the crumpled body with a sneer of dominance while THE BAD GUY writhes in pain.


Mid

Dropkick


aerial 125%
aerial -35%
Added by Gorilla Press
Mid

Boston Crab


grapple 125%
89 114

Ichabod Wahoo expertly flips THE BAD GUY onto his stomach and steps through, securing a textbook Boston Crab with technical precision. The crowd boos as Ichabod Wahoo sits deep into the hold, wrenching back on THE BAD GUY's spine with methodical cruelty while THE BAD GUY claws desperately at the mat, trapped in the center of the ring.


Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

speed +5%
Added by Snap Suplex
117 118

Ichabod Wahoo slingshots through the ropes with lightning quickness, his boot cracking across THE BAD GUY's jaw with a vicious Tiger Feint Kick that sends the rival heel stumbling backward as the crowd boos both competitors, but Ichabod Wahoo smirks with satisfaction at his underhanded precision.

Ichabod Wahoo hoists THE BAD GUY high overhead with brutal efficiency, the heel showcasing raw power before driving them down with thunderous force for Fallen Snap. The impact echoes through the arena as THE BAD GUY crumples in a heap, motionless, while the crowd erupts in boos for both competitors. Ichabod Wahoo stands victorious, sneering over the defeated body.

Loser Winner
1 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.