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Major Championship

Major Championship

Nov 0006

Early

Crossbody


aerial 100%
Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

97 85

THE BAD GUY springs off the ropes with surprising agility, launching into a picture-perfect crossbody that catches The Irish Pigu completely off-guard, driving the fresh face down to the mat with a heavy thud as the crowd erupts in boos at the heel's opportunistic aerial assault.


Early

Body Slam


power 100%
power -15%
Added by Bulldog
Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

77 94

The Irish Pigu swiftly locks in a front facelock, expertly hooking THE BAD GUY's near arm before snapping backwards with technical precision, sending the heel crashing to the mat with a textbook suplex that draws approving cheers from the capacity crowd.


Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

Early

Backdrop Suplex


grapple 100%
87 94

The Irish Pigu secures a tight waistlock and executes a textbook backdrop suplex with technical precision, lifting THE BAD GUY smoothly overhead before arching back to plant the heel square on the canvas. The crowd roars in approval as The Irish Pigu maintains perfect form throughout the maneuver, demonstrating superior mat wrestling ability early in this contest.


Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

Mid

Boston Crab


grapple 125%
grapple -15%
Added by Hurricanrana
116 103

THE BAD GUY catches The Irish Pigu charging in, hoisting them overhead with raw power before falling backward and launching them across the ring with a devastating fallaway slam. The crowd boos as THE BAD GUY sits up with a smirk while The Irish Pigu crashes hard into the canvas, clutching their back in pain.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

power +50%
Added by Fallaway Slam
Mid

Corner Splash


speed 125%
speed +5%
Added by Snap Suplex
149 122

THE BAD GUY hoists the valiant The Irish Pigu high overhead with a devastating Gorilla Press, parading around the ring with mocking arrogance as the crowd erupts in boos, before viciously hurling them down to the canvas with bone-jarring force that echoes throughout the arena.


Mid

Power Slam


power 125%
Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed +5%
Added by Snap Suplex
113 113

The Irish Pigu explodes with lightning-quick precision, spinning on one foot and connecting flush with a devastating heel kick to THE BAD GUY's jaw, the crack echoing through the arena as the heel crumples to the mat while the crowd roars in approval at the righteous strike.


Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

Late

Springboard Enzuigiri


speed 130%

Your Speed moves have +40% Speed this match.

speed +5%
Added by Snap Suplex
121 127

The Irish Pigu springs to the top rope with lightning-quick agility, pivoting mid-air to crack an explosive enzuigiri across THE BAD GUY's skull, sending the despised villain crashing face-first to the canvas as the exhausted crowd roars in approval of the breathtaking strike.


Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

Late

DDT


grapple 150%
126 141

The Irish Pigu clutches THE BAD GUY's head with technical precision, trapping the exhausted heel in a textbook front facelock before driving straight down, spiking THE BAD GUY's skull into the canvas with a perfectly executed DDT as the crowd roars its approval for the heroic maneuver.


Late

Top Rope Splash


aerial 150%
aerial +45%
Added by Shooting Star Press
Late

Sharpshooter


speed 80%
grapple 35%
aerial 35%

Your opponent's next move loses 35% Brawl and Power.

speed +5%
Added by Snap Suplex
speed +40%
Added by Springboard Enzuigiri
189 174

THE BAD GUY scales the turnbuckles with malicious intent, taunting the crowd as the exhausted The Irish Pigu lies helpless below. Launching into a picture-perfect splash, THE BAD GUY crashes down with devastating aerial precision, driving every ounce of air from The Irish Pigu's lungs as the referee counts and the arena erupts in furious boos.

THE BAD GUY and The Irish Pigu collide with , but the impact sends both crashing to the canvas in a heap of exhausted bodies. Neither competitor moves as the referee checks on them, the arena falling into stunned silence at the brutal double-knockout that leaves no victor standing.

Draw Draw
4 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.