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Major Championship

Major Championship

Jul 0007

Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

Early

Crossbody


aerial 100%
91 98

THE BAD GUY scales the turnbuckle and launches into a picture-perfect crossbody, crashing down onto Ichabod Wahoo with precision timing as the crowd boos the aerial display. Ichabod Wahoo crumples to the mat under the impact, gasping for air while THE BAD GUY quickly rolls through and poses arrogantly over the fallen opponent.


Early

Backdrop Suplex


grapple 100%
Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

91 86

Ichabod Wahoo expertly hooks THE BAD GUY's arm and lifts with technical precision, bridging back to plant the opponent squarely on their shoulders with a textbook backdrop suplex that draws grudging acknowledgment from the crowd despite both competitors' villainous reputations.


Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

91 81

Ichabod Wahoo catches THE BAD GUY off-guard with a technically precise snap suplex, hooking the head and snapping backwards with sudden quickness. The crowd boos as THE BAD GUY crashes hard onto the mat, while Ichabod Wahoo rolls through smoothly and smirks at the hostile reaction, clearly satisfied with the executed takedown.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

Mid

Dropkick


aerial 125%
105 123

THE BAD GUY springs off the middle rope with explosive height, twisting mid-air before driving both boots square into Ichabod Wahoo's jaw with a picture-perfect dropkick that echoes throughout the arena. Ichabod Wahoo crumples to the mat as the crowd boos both competitors, though some can't help but appreciate the aerial excellence on display.


Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

speed +5%
Added by Snap Suplex
Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

aerial -35%
Added by Gorilla Press
118 78

Ichabod Wahoo slingshots through the ropes with lightning quickness, his boot cracking across THE BAD GUY's jaw with a vicious Tiger Feint Kick that sends the rival heel stumbling backward as the crowd boos both competitors, but Ichabod Wahoo smirks with satisfaction at his underhanded precision.


Mid

Boston Crab


grapple 125%
grapple -35%
Added by Diving Forearm
Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

82 103

THE BAD GUY hoists Ichabod Wahoo high overhead with a devastating Gorilla Press, military pressing the struggling competitor above their head before callously hurling them down to the canvas with brutal authority. The thunderous impact echoes through the arena as Ichabod Wahoo writhes in agony, while the crowd jeers both competitors with disdain.


Late

Powerbomb


power 130%

Your next move gains +60% Power.

Late

Top Rope Splash


aerial 150%
118 147

THE BAD GUY scales the turnbuckles with exhausted determination, measuring the worn-down Ichabod Wahoo sprawled below. Launching with reckless abandon, THE BAD GUY soars through the air, crashing down chest-first across Ichabod Wahoo's torso. The high-risk maneuver connects flush, drawing grudging acknowledgment from the crowd as Ichabod Wahoo convulses from the devastating aerial assault.


Late

Vertical Suplex


power 150%
power +60%
Added by Powerbomb
Late

Spinebuster


power 125%

If your opponent has more Power, this gains +50% Power.

power +50%
Added by Spinebuster
191 158

Ichabod Wahoo brutally hoists the exhausted THE BAD GUY overhead, holding him suspended for several agonizing seconds before driving him spine-first into the canvas with a devastating vertical suplex. The impact echoes throughout the arena as both heels draw jeers, Ichabod Wahoo rolling away clutching his back while THE BAD GUY writhes in agony.


Late

Dragon Suplex


grapple 130%

If your last move was Grapple, this gains +60% Grapple.

Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

118 127

THE BAD GUY scales the turnbuckle as Ichabod Wahoo lies motionless, launching into a breathtaking Shooting Star Press that crashes down with devastating precision. The crowd gasps at the athletic display despite booing both competitors, as THE BAD GUY hooks the leg for a potential match-ending cover.

THE BAD GUY wrenches back on the Neck Snap, torquing Ichabod Wahoo's joints at a sickening angle as the crowd boos both competitors. Ichabod Wahoo fights desperately but finally taps out in agony, and THE BAD GUY refuses to release the hold even after the bell, drawing nuclear heat before finally standing over their defeated rival.

Loser Winner
4 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.