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Major Championship

Major Championship

Mar 0010

Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

Early

Body Slam


power 100%
86 92

Ichabod Wahoo shoves THE BAD GUY back into the corner before grabbing a fistful of tights, hoisting the unsuspecting opponent overhead with brute force and slamming them spine-first into the canvas with a thunderous body slam that draws jeers from the crowd as both heels show their ruthless nature early.


Early

Crossbody


aerial 100%
Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

100 92

THE BAD GUY launches off the ropes with a soaring crossbody, catching Ichabod Wahoo completely off-guard and flattening him to the mat with surprising early aggression. The crowd boos both competitors as THE BAD GUY quickly scrambles up, smirking at the grounded Ichabod Wahoo who clutches his chest in frustration.


Early

Body Slam


power 100%
Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

95 91

THE BAD GUY shoves Ichabod Wahoo back into the corner before grabbing a fistful of tights, hoisting the unsuspecting opponent overhead with brute force and slamming them spine-first into the canvas with a thunderous body slam that draws jeers from the crowd as both heels show their ruthless nature early.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Power Slam


power 125%
115 115

Ichabod Wahoo scoops up THE BAD GUY with ruthless efficiency, hoisting the rival heel high overhead before drilling them into the canvas with a thunderous power slam that shakes the ring. The devastating impact leaves THE BAD GUY arching in pain as the crowd boos both competitors, though some appreciate the raw brutality of the maneuver.


Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

speed +5%
Added by Snap Suplex
121 119

THE BAD GUY catches Ichabod Wahoo in a tight bear hug, then explosively falls backward while launching their opponent overhead with raw power. Ichabod Wahoo crashes hard into the canvas several feet away, the impact echoing through the arena as the crowd boos both competitors, neither villain earning sympathy as THE BAD GUY sits up with a smirk.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

power +50%
Added by Fallaway Slam
Mid

Boston Crab


grapple 125%
157 114

THE BAD GUY hoists Ichabod Wahoo high overhead in a devastating gorilla press, parading around the ring with raw power as the crowd jeers both competitors. With a sadistic sneer, THE BAD GUY holds the position for several seconds before brutally dropping Ichabod Wahoo face-first to the canvas, the impact echoing throughout the arena as Ichabod Wahoo writhes in pain.


Late

Top Rope Splash


aerial 150%
Late

Dragon Suplex


grapple 130%

If your last move was Grapple, this gains +60% Grapple.

grapple +60%
Added by Dragon Suplex
150 173

Ichabod Wahoo locks in the waistlock with surgical precision, hoisting the exhausted THE BAD GUY overhead in a perfect bridge despite both men running on fumes. The technically flawless Dragon Suplex plants THE BAD GUY directly on the back of his neck, and Ichabod Wahoo holds the bridge tight as the crowd boos the devastating maneuver, neither villain earning sympathy in this brutal exchange.


Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

Late

Powerbomb


power 130%

Your next move gains +60% Power.

130 120

THE BAD GUY scales to the top turnbuckle as the exhausted Ichabod Wahoo writhes on the canvas, launching into a breathtaking backflip rotation that connects flush with devastating impact, the crowd begrudgingly acknowledging the spectacular aerial assault despite their disdain for both competitors.

THE BAD GUY wrenches back on the Neck Snap, cranking Ichabod Wahoo's joints at a sickening angle as the arena erupts in boos. Ichabod Wahoo flails desperately, but THE BAD GUY applies even more pressure, forcing a violent tap out that seals the ruthless victory.

Winner Loser
5 2

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.