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Major Championship

Major Championship

Aug 0006

Early

Backdrop Suplex


grapple 100%
Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

94 81

The Irish Pigu secures a tight waistlock and executes a textbook backdrop suplex with technical precision, lifting THE BAD GUY smoothly overhead before arching back to plant the heel square on the canvas. The crowd roars in approval as The Irish Pigu maintains perfect form throughout the maneuver, demonstrating superior mat wrestling ability early in this contest.


Early

Kicks


speed 100%
speed -15%
Added by Shoulder Tackle
Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

80 86

THE BAD GUY launches into a picture-perfect hurricanrana, using The Irish Pigu's momentum against them with breathtaking aerial prowess, spiking the crowd favorite headfirst into the canvas as boos rain down from the disgusted audience watching this display of underhanded athleticism.


Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

grapple -15%
Added by Hurricanrana
Early

Crossbody


aerial 100%
80 95

THE BAD GUY launches off the ropes with a picture-perfect crossbody, catching The Irish Pigu completely off-guard and driving him hard into the canvas. The crowd boos loudly as the cowardly heel takes advantage of The Irish Pigu's early match focus, crashing down with full aerial impact and immediately hooking the leg for a cover attempt.


Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

Mid

Dropkick


aerial 125%
108 119

THE BAD GUY springs off the middle rope with surprising agility, launching both boots squarely into The Irish Pigu's chest with a picture-perfect dropkick that sends the crowd favorite crashing hard to the canvas, while the heel smirks arrogantly at the booing audience, clearly pleased with the aerial assault.


Mid

Boston Crab


grapple 125%
Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

118 115

The Irish Pigu expertly flips THE BAD GUY onto their stomach, stepping through and wrenching back on the legs with textbook precision, applying the Boston Crab with technical mastery. The crowd roars its approval as THE BAD GUY writhes in agony, desperately clawing toward the ropes while The Irish Pigu sits deep, maintaining perfect leverage on the submission hold.


Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed +5%
Added by Snap Suplex
Mid

Power Slam


power 125%
power +50%
Added by Fallaway Slam
113 158

THE BAD GUY catches the charging The Irish Pigu mid-ring, hoisting them high overhead with a show of raw strength before driving them brutally into the canvas with a thunderous power slam that shakes the ring, drawing venomous boos as THE BAD GUY flexes over the crumpled hero.


Late

Springboard Enzuigiri


speed 130%

Your Speed moves have +40% Speed this match.

speed +5%
Added by Snap Suplex
Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

127 124

The Irish Pigu springs to the top rope with lightning-quick agility, pivoting mid-air to crack an explosive enzuigiri across THE BAD GUY's skull, sending the despised villain crashing face-first to the canvas as the exhausted crowd roars in approval of the breathtaking strike.


Late

Sharpshooter


speed 80%
grapple 35%
aerial 35%

Your opponent's next move loses 35% Brawl and Power.

speed +5%
Added by Snap Suplex
speed +40%
Added by Springboard Enzuigiri
Late

Top Rope Splash


aerial 150%
aerial +45%
Added by Shooting Star Press
174 185

THE BAD GUY scales the turnbuckles with malicious intent, taunting the crowd as the exhausted The Irish Pigu lies helpless below. Launching into a picture-perfect splash, THE BAD GUY crashes down with devastating aerial precision, driving every ounce of air from The Irish Pigu's lungs as the referee counts and the arena erupts in furious boos.

THE BAD GUY wrenches back on Neck Snap, applying maximum torque as The Irish Pigu writhes in agony, refusing to submit until consciousness fades and the referee calls for the bell, the heel celebrating with sadistic satisfaction while the crowd erupts in furious boos.

Loser Winner
3 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.