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Major Championship

Major Championship

Mar 0011

Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

Early

Body Slam


power 100%
90 92

"OG" Nick Davis showcases raw strength early on, hoisting Crush high overhead before driving them down with a thunderous body slam that shakes the ring, drawing appreciative cheers from the capacity crowd as both competitors demonstrate their power in this physical chess match.


Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

93 83

Crush catches "OG" Nick Davis in a tight front facelock, demonstrating technical precision as they snap their hips and smoothly lift their opponent skyward. With crisp execution, Crush falls back and drives "OG" Nick Davis into the canvas with a textbook suplex, the crowd appreciating the pure wrestling excellence on display early in this competitive matchup.


Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

speed -15%
Added by Shoulder Tackle
speed +5%
Added by Snap Suplex
Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

64 91

"OG" Nick Davis wraps their arms around Crush's neck from behind, cinching in a sleeper hold before lifting them up and driving them down with authority to the mat. The crowd applauds the display of power and technique as Crush hits hard, momentarily stunned by the impactful slam as "OG" Nick Davis rises to their feet, acknowledging the respectful competition.


Mid

Frankensteiner


aerial 75%
grapple 50%

Your next move gains +30% Aerial.

Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

power -15%
Added by Bulldog
120 76

Crush springs onto the second rope, launches into a picture-perfect backflip, and catches "OG" Nick Davis's head between their thighs with technical precision, whipping them overhead with a hurricanrana that sends them crashing to the canvas as the crowd erupts in appreciation for the spectacular athleticism on display.


Mid

Dropkick


aerial 125%
aerial +30%
Added by Frankensteiner
Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

power +50%
Added by Fallaway Slam
144 160

"OG" Nick Davis feints through the ropes with lightning quickness, drawing Crush forward before snapping back and drilling both boots into their opponent's jaw with a picture-perfect Tiger Feint Kick. The crowd erupts in appreciation as Crush staggers backward, momentarily dazed by the innovative strike.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Power Slam


power 125%
107 115

"OG" Nick Davis hoists Crush onto their shoulder with impressive strength, pausing briefly to showcase their power before driving them hard into the canvas with a thunderous slam that shakes the ring, drawing an appreciative roar from the crowd who respect both competitors' athleticism as Crush arches their back in pain.


Late

Fisherman Suplex


grapple 125%

If your opponent has more Grapple, this gains +50% Grapple.

Late

DDT


grapple 150%
grapple -35%
Added by Diving Forearm
125 103

Crush hooks "OG" Nick Davis's leg with precision, bridging back in a picture-perfect fisherman suplex that plants the exhausted competitor on the canvas, holding the pin attempt as the crowd roars in appreciation of the technical mastery on display.


Late

Dragon Suplex


grapple 130%

If your last move was Grapple, this gains +60% Grapple.

grapple +60%
Added by Dragon Suplex
Late

Camel Clutch


grapple 80%
power 35%
speed 35%

Your opponent's next move loses 35% Aerial and Brawl.

speed +15%
Added by Tiger Feint Kick
190 149

Crush locks in a textbook waistlock from behind, bridges back with flawless technical precision, and launches "OG" Nick Davis overhead in a picture-perfect Dragon Suplex that plants them squarely on their shoulders—the crowd rising to their feet in appreciation of the pure wrestling excellence on display as both competitors push themselves to their limits in the match's closing moments.


Late

DDT


grapple 150%
Late

Fisherman Suplex


grapple 125%

If your opponent has more Grapple, this gains +50% Grapple.

grapple +50%
Added by Fisherman Suplex
150 158

"OG" Nick Davis hooks Crush's leg with technical precision, bridging back into a textbook Fisherman Suplex that draws an appreciative roar from the crowd. Both warriors exhausted in these closing moments, "OG" Nick Davis holds the bridge for a near-fall, showcasing the pure wrestling excellence that makes this contest so special.

"OG" Nick Davis hoists Crush onto their shoulders in one fluid motion, the crowd roaring in appreciation as they connect with Devil You Know, driving Crush down with thunderous impact that shakes the ring, leaving their opponent motionless on the canvas as the referee counts three.

Loser Winner
4 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.