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Aug 0001

Early

Backdrop Suplex


grapple 100%
Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

65 47

Bad Brad Clark locks in a technically precise waistlock, wrenching Icy Hot off balance before executing a textbook backdrop suplex that sends the fan favorite crashing to the canvas. The heel smirks at the booing crowd while maintaining wrist control, demonstrating superior grappling fundamentals as Icy Hot grimaces from the impact.


Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

speed -15%
Added by Shoulder Tackle
Early

Crossbody


aerial 100%
55 77

Icy Hot sprints off the ropes with explosive momentum, launching into a picture-perfect crossbody that catches Bad Brad Clark square in the chest, sending the heel crashing to the mat as the crowd erupts in approval of the high-flying offense.


Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

speed +5%
Added by Snap Suplex
Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

62 69

Icy Hot springs off the ropes with incredible athleticism, leaping high to catch Bad Brad Clark's head between their thighs before whipping backward through the air, sending the startled heel crashing across the canvas with a picture-perfect hurricanrana as the crowd erupts in approval of the spectacular aerial display.


Mid

Boston Crab


grapple 125%
grapple -15%
Added by Hurricanrana
Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

power -15%
Added by Bulldog
72 52

Bad Brad Clark methodically wrenches back on the Boston Crab, applying textbook technical pressure as Icy Hot claws desperately toward the ropes. The heel leans back with surgical precision, sitting deep to maximize the torque on Icy Hot's spine while the crowd rallies behind the suffering babyface. Bad Brad Clark smirks at the anguished cries, maintaining perfect form on the submission hold.


Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

75 78

Icy Hot hoists Bad Brad Clark onto their shoulders with impressive strength, then launches backward in a spectacular arc, sending the cheating Bad Brad Clark flying across the ring before crashing hard onto the canvas. The crowd erupts as Icy Hot kips up energetically, showcasing their athleticism while Bad Brad Clark writhes in pain, clutching their back.


Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed +5%
Added by Snap Suplex
Mid

Frankensteiner


aerial 75%
grapple 50%

Your next move gains +30% Aerial.

78 68

Bad Brad Clark suddenly whips around with lightning-fast precision, their heel connecting flush with Icy Hot's jaw in a vicious spinning strike that drops the fan favorite to the canvas. The crowd erupts in boos as the heel smirks, having caught their opponent completely off-guard with the blindingly quick attack.


Late

Dragon Suplex


grapple 130%

If your last move was Grapple, this gains +60% Grapple.

Late

Surfboard Stretch


aerial 80%
speed 35%
brawl 35%

Your opponent's next move loses 35% Power and Grapple.

aerial +30%
Added by Frankensteiner
85 106

Icy Hot springs off the second rope with remarkable agility, catching the exhausted Bad Brad Clark and hooking both arms back in a modified surfboard position while suspended in mid-air! The crowd erupts as Icy Hot pulls back hard on the aerial submission, stretching Bad Brad Clark's shoulders and chest while the heel writhes in agony, unable to escape the innovative hold.


Late

DDT


grapple 150%
grapple -35%
Added by Surfboard Stretch
Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

75 96

Icy Hot ascends to the top rope, the exhausted crowd rising to their feet as Bad Brad Clark lies vulnerable below. With the last reserves of energy, Icy Hot launches into the air, arcing across the ring before crashing headfirst into Bad Brad Clark's chest, the sickening impact echoing through the arena as the crowd erupts in thunderous approval.

Icy Hot scales the turnbuckle as the crowd roars, measuring Bad Brad Clark below. With perfect timing, Icy Hot launches into the air and connects with Freezer Burn, crashing down onto Bad Brad Clark with devastating impact. The arena explodes as Bad Brad Clark lies motionless, and the referee counts three.

Loser Winner
3 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.