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Sep 0002

Early

Crossbody


aerial 100%
Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

78 54

David the Merman scales the turnbuckles with calculated precision, measuring BAPA SCHAUB who's still recovering from the early onslaught. Launching through the air with picture-perfect form, David the Merman crashes down across BAPA SCHAUB's chest with a devastating crossbody, driving all the air from their lungs as both heels hit the canvas hard to a chorus of boos from the disgusted crowd.


Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

aerial -15%
Added by Shoulder Tackle
Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

66 77

BAPA SCHAUB methodically wrenches David the Merman's arm behind their back, applying a textbook hammerlock with calculated precision. The technical submission draws jeers from the crowd as BAPA SCHAUB torques the shoulder joint, forcing David the Merman to grimace and reach desperately for the ropes while BAPA SCHAUB maintains perfect positioning.


Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

brawl -15%
Added by Hammerlock
brawl +8%
Added by Running Knee
Early

Backdrop Suplex


grapple 100%
64 86

BAPA SCHAUB expertly hooks David the Merman's arm and lifts with technical precision, bridging back to plant the opponent squarely on their shoulders with a textbook backdrop suplex that draws grudging acknowledgment from the crowd despite both competitors' villainous reputations.


Mid

Dropkick


aerial 125%
Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

grapple -15%
Added by Forearm Strikes
98 86

David the Merman springs off the middle rope with explosive height, twisting mid-air before driving both boots square into BAPA SCHAUB's jaw with a picture-perfect dropkick that echoes throughout the arena. BAPA SCHAUB crumples to the mat as the crowd boos both competitors, though some can't help but appreciate the aerial excellence on display.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Power Slam


power 125%
90 75

David the Merman scales the turnbuckle while BAPA SCHAUB staggers in the center of the ring, launching off with a picture-perfect diving forearm that connects flush with BAPA SCHAUB's jaw. The crowd boos the aerial assault as BAPA SCHAUB crumples to the mat, with David the Merman quickly capitalizing on the opportunistic strike.


Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

Mid

Boston Crab


grapple 125%
grapple -35%
Added by Diving Forearm
89 77

David the Merman catches BAPA SCHAUB stumbling backward and launches a vicious boot straight to the jaw, the brutal strike echoing through the arena as BAPA SCHAUB crumples to the mat in a heap, drawing boos from the disgusted crowd witnessing this ruthless display between two despised competitors.


Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

Late

DDT


grapple 150%
100 129

BAPA SCHAUB methodically hooks David the Merman's head, taking time to adjust the hold with calculated precision before dropping back with a picture-perfect DDT that spikes David the Merman into the canvas, the crowd booing both competitors as BAPA SCHAUB rolls away, showing no remorse for the brutal impact.


Late

Lariat


brawl 150%
brawl +41%
Added by Discus Clothesline
Late

Vertical Suplex


power 150%
147 90

David the Merman staggers forward and brutally clubs BAPA SCHAUB across the throat with a vicious lariat, sending them crashing to the mat in a heap as the crowd boos both competitors, David the Merman standing over their fallen opponent with a sneer of contempt.

David the Merman ascends to the top rope as BAPA SCHAUB struggles to stand, and with calculated cruelty launches into the Fish Out of Water, crashing down with devastating impact that leaves BAPA SCHAUB motionless on the canvas as the arena erupts in boos for the ruthless victory.

Winner Loser
5 3

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.