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Oct 0002

Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

77 79

Debt Collector springs off the middle rope with shocking agility, wrapping their legs around Speed Wright's head and violently whipping them across the ring with a spectacular hurricanrana that draws boos from the capacity crowd who despise both competitors, leaving Speed Wright clutching their neck in the corner.


Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

grapple -15%
Added by Hurricanrana
Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

37 63

Debt Collector ducks a wild swing and uses their explosive quickness to slide between Speed Wright's legs, hooking them behind the knees and rolling them backward into a sunset flip pinning combination as the crowd boos both competitors, with Speed Wright kicking out at two but looking momentarily rattled by the crafty counter.


Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

speed +5%
Added by Snap Suplex
Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

70 62

Speed Wright ducks a wild swing and uses their explosive quickness to slide between Debt Collector's legs, hooking them behind the knees and rolling them backward into a sunset flip pinning combination as the crowd boos both competitors, with Debt Collector kicking out at two but looking momentarily rattled by the crafty counter.


Mid

Corner Splash


speed 125%
speed -15%
Added by Forearm Strikes
speed +5%
Added by Snap Suplex
Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

98 79

Speed Wright charges across the ring with explosive velocity, catching Debt Collector off-guard as they slam into them in the corner with a brutal splash. The impact crushes Debt Collector against the turnbuckles as the crowd boos the reckless abandon, Speed Wright quickly backing away with a sneer while Debt Collector slumps forward, gasping for air.


Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

speed -35%
Added by Big Boot
speed +5%
Added by Snap Suplex
Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

57 77

Debt Collector suddenly spins and cracks Speed Wright across the jaw with a vicious backfist, the sickening thud echoing through the arena as Speed Wright staggers backward into the ropes. The crowd boos the brutal strike as Debt Collector sneers, shaking out their fist while Speed Wright clutches their face in pain.


Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed +5%
Added by Snap Suplex
Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

102 101

Speed Wright explodes with lightning-quick rotation, their heel cracking across Debt Collector's jaw with blinding speed, dropping their rival in a heap as the crowd boos the vicious strike between these two despised competitors.


Late

Sharpshooter


speed 80%
grapple 35%
aerial 35%

Your opponent's next move loses 35% Brawl and Power.

grapple -35%
Added by Diving Forearm
speed +5%
Added by Snap Suplex
Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

83 114

Debt Collector scales to the top rope with methodical precision, glancing back at the stirring Speed Wright before launching into a breathtaking rotation through the air, crashing down across Speed Wright's chest with devastating impact that draws reluctant gasps from the disgusted crowd.


Late

Springboard Enzuigiri


speed 130%

Your Speed moves have +40% Speed this match.

speed +5%
Added by Snap Suplex
Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

aerial +45%
Added by Shooting Star Press
115 150

Debt Collector scales the turnbuckles with calculated malice, surveying the exhausted Speed Wright sprawled below. With the crowd booing intensely, Debt Collector launches into a reckless Diving Headbutt, crashing skull-first into Speed Wright's chest with devastating aerial precision, both wrestlers writhing in pain as Debt Collector secures the brutal advantage.

Debt Collector scales the turnbuckle as the crowd boos mercilessly, launching into a picture-perfect BANKRUPTCY that crashes down onto Speed Wright with devastating force. The impact flattens Speed Wright completely, and Debt Collector hooks the leg for the three-count as the arena erupts in jeers.

Loser Winner
3 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.