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Apr 0002

Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

Early

Kicks


speed 100%
77 69

Bob charges forward with vicious intent, leaping and driving a blistering knee strike into Nicholas King's jaw with explosive force. The crowd erupts in boos as the cowardly heel catches the unsuspecting face off-guard, sending Nicholas King crashing to the canvas while Bob smirks at the hostile reaction.


Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

brawl +17%
Added by Running Knee
Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

72 62

Bob catches Nicholas King off-guard with a brutal series of stiff forearm strikes, each one snapping the face's head back as the crowd boos the vicious assault. The heel backs Nicholas King into the corner and continues the relentless barrage, forcing the referee to intervene as Nicholas King slumps against the turnbuckles.


Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

brawl -15%
Added by Bulldog
power -15%
Added by Bulldog
Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

44 62

Nicholas King charges across the ring with tremendous force, building momentum before leveling Bob with a devastating shoulder tackle that sends the heel crashing to the mat. The arena erupts as Nicholas King stands tall, flexing with authority while Bob writhes on the canvas, clearly rattled by the raw power display early in this contest.


Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

77 86

Nicholas King fakes a kick through the ropes, causing Bob to flinch backward, then springs up and delivers a lightning-quick boot to the side of the head as the crowd roars its approval, sending Bob stumbling along the ropes in a dazed state.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

Mid

Power Slam


power 125%
57 86

Nicholas King hoists the protesting Bob onto their shoulder with raw strength, pausing for a moment as the crowd roars its approval, then drives them down hard into the canvas with a thunderous power slam that shakes the ring, leaving the heel sprawled and gasping for air.


Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

speed +15%
Added by Tiger Feint Kick
79 94

Nicholas King catches Bob jawing at the referee and suddenly spins through with a vicious backfist that cracks across the heel's jaw, sending spit flying as the crowd roars its approval, Bob crumpling backward into the ropes from the street-fight style impact.


Late

Spinebuster


power 125%

If your opponent has more Power, this gains +50% Power.

power +50%
Added by Fallaway Slam
power +50%
Added by Spinebuster
Late

Rolling Elbow


speed 125%

If your opponent has more Speed, this gains +50% Speed.

speed +15%
Added by Tiger Feint Kick
113 97

Bob catches the exhausted Nicholas King charging in, hoisting them up with ruthless power before driving them spine-first into the canvas with a thunderous spinebuster that shakes the ring. The sickening thud echoes throughout the arena as Nicholas King writhes in agony, clutching their lower back while the crowd erupts in boos at the devastating display of raw force.


Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

104 86

Bob scales the turnbuckles with deliberate arrogance, soaking in the crowd's hatred as the exhausted Nicholas King lies helpless below. Launching himself recklessly from the top rope, Bob crashes down skull-first into Nicholas King's chest with a devastating diving headbutt, drawing boos as both wrestlers writhe in pain from the high-risk maneuver.


Late

Haymaker


brawl 125%

If your opponent has more Brawl, this gains +50% Brawl.

Late

Powerbomb


power 130%

Your next move gains +60% Power.

84 90

Nicholas King hoists the exhausted Bob onto their shoulders with their remaining strength, the crowd roaring in anticipation as they hold the heel aloft before driving them down with a thunderous powerbomb that shakes the entire ring, leaving Bob flattened on the canvas.

Nicholas King locks in The Coronation, wrenching back with righteous intensity as Bob flails desperately, finally tapping frantically. The arena erupts as justice is served, Bob crumbling in defeat.

Loser Winner
4 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.