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Oct 0003

Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

Early

Backdrop Suplex


grapple 100%
73 84

Alexander Scott secures a tight waistlock and executes a textbook backdrop suplex with technical precision, lifting sUPA cREEPY smoothly overhead before arching back to plant the heel square on the canvas. The crowd roars in approval as Alexander Scott maintains perfect form throughout the maneuver, demonstrating superior mat wrestling ability early in this contest.


Early

Kicks


speed 100%
Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

89 76

sUPA cREEPY unleashes a lightning-quick barrage of stiff kicks to Alexander Scott's legs and midsection, drawing immediate boos from the crowd as the rapid-fire strikes blur together, catching the fan favorite off-guard and buckling their knees before a final swift kick to the ribs sends Alexander Scott stumbling backward.


Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

80 84

Alexander Scott swiftly locks in a front facelock, expertly hooking sUPA cREEPY's near arm before snapping backwards with technical precision, sending the heel crashing to the mat with a textbook suplex that draws approving cheers from the capacity crowd.


Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

Mid

Corner Splash


speed 125%
speed +5%
Added by Snap Suplex
93 111

Alexander Scott charges across the ring with lightning speed, catching sUPA cREEPY against the turnbuckles with a devastating corner splash that draws a thunderous ovation from the crowd. The impact crushes the air from sUPA cREEPY's lungs as Alexander Scott's momentum flattens the heel against the pads, leaving sUPA cREEPY slumped and gasping.


Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed +5%
Added by Snap Suplex
102 102

Alexander Scott explodes with lightning-quick rotation, whipping around to crack sUPA cREEPY square in the jaw with a devastating spinning heel kick that echoes throughout the arena, sending the heel staggering backward as the crowd roars its approval for the perfectly-timed strike.


Mid

Corner Splash


speed 125%
Mid

Boston Crab


grapple 125%
111 105

sUPA cREEPY whips Alexander Scott hard into the turnbuckles and immediately charges across the ring with blinding speed, crushing Alexander Scott with a devastating corner splash that drives all the air from the hero's lungs as the crowd erupts in boos at the ruthless attack.


Late

Rolling Elbow


speed 125%

If your opponent has more Speed, this gains +50% Speed.

Late

Springboard Enzuigiri


speed 130%

Your Speed moves have +40% Speed this match.

speed +5%
Added by Snap Suplex
111 115

Alexander Scott explodes with desperate velocity, rebounding off the ropes in a blur and whipping their boot toward sUPA cREEPY's skull with lightning precision—the enzuigiri cracks across the heel's temple, dropping them instantly as the crowd erupts in thunderous approval for the high-speed counter.


Late

Springboard Enzuigiri


speed 130%

Your Speed moves have +40% Speed this match.

Late

Dragon Suplex


grapple 130%

If your last move was Grapple, this gains +60% Grapple.

116 109

sUPA cREEPY slips through the ropes with desperate speed, using Alexander Scott's exhaustion against them as they springboard back in with lightning-quick precision, cracking a sudden enzuigiri across the back of Alexander Scott's skull. The cowardly strike drops Alexander Scott to the canvas as the crowd erupts in boos at the opportunistic heel capitalizing on their weary opponent.


Late

Sharpshooter


speed 80%
grapple 35%
aerial 35%

Your opponent's next move loses 35% Brawl and Power.

speed +40%
Added by Springboard Enzuigiri
Late

Super Kick


speed 150%
speed +5%
Added by Snap Suplex
speed +40%
Added by Springboard Enzuigiri
151 166

Alexander Scott tunes up the band in the corner as the crowd roars, stalking the staggering sUPA cREEPY who turns around right into a lightning-quick Super Kick that cracks across the jaw! The impact echoes through the arena as sUPA cREEPY crumples to the mat, and the fans explode in celebration of the perfectly-timed strike of justice.

Alexander Scott hoists the struggling sUPA cREEPY high overhead, the crowd roaring as Seismic Drop comes crashing down with thunderous impact. sUPA cREEPY crumples to the mat, motionless, as Alexander Scott hooks the leg for the decisive three-count victory.

Loser Winner
3 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.