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Jan 0003

Early

Kicks


speed 100%
Early

Punches


brawl 100%
76 76

Mr D backs All Smiles into the corner and unleashes a flurry of closed-fist punches, blatantly ignoring the referee's warnings as the crowd erupts in boos, each brutal strike snapping All Smiles's head back before Mr D smirks at the jeering audience.


Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

68 72

Mr D charges across the ring with malicious intent, lowering their shoulder and driving it brutally into All Smiles's chest, sending the fan favorite crashing hard to the mat as the crowd erupts in boos at the vicious, over-powered assault that leaves All Smiles gasping for air.


Early

Body Slam


power 100%
Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

brawl -15%
Added by Bulldog
89 57

All Smiles catches the opportunistic Mr D attempting a cheap shot, hoisting the heel effortlessly into the air before driving them down with a thunderous body slam that shakes the ring. The crowd erupts as Mr D arches their back in pain, the devastating impact leaving them gasping on the mat while All Smiles stands tall.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

102 45

All Smiles hoists Mr D high overhead in a devastating gorilla press, the crowd roaring its approval as the face showcases raw power. All Smiles holds the struggling heel aloft for several seconds before slamming Mr D thunderously to the mat, the impact reverberating throughout the arena as Mr D writhes in pain.


Mid

Power Slam


power 125%
Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

111 77

All Smiles catches the charging Mr D mid-ring, hoisting the heel high overhead before driving them down with a thunderous power slam that shakes the entire canvas, drawing a massive roar from the crowd as Mr D writhes in pain from the devastating impact.


Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

Mid

Headbutt


brawl 125%
brawl +12%
Added by Spinning Backfist
102 104

Mr D rakes All Smiles's eyes to stop his momentum, then unleashes a vicious headbutt that echoes through the arena, splitting open All Smiles's forehead as the crowd erupts in boos at the blatant street-fight tactics that leave the fan favorite staggering backward.


Late

Spinebuster


power 125%

If your opponent has more Power, this gains +50% Power.

Late

Haymaker


brawl 125%

If your opponent has more Brawl, this gains +50% Brawl.

111 95

All Smiles catches the charging Mr D, hoisting them up with raw power before driving them brutally into the canvas with a thunderous spinebuster that shakes the ring. The crowd erupts as Mr D arches in agony, clutching their back while All Smiles rises to their feet, feeding off the energy of the roaring fans.


Late

Powerbomb


power 130%

Your next move gains +60% Power.

Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

aerial +50%
Added by Diving Headbutt
116 60

All Smiles hoists the exhausted Mr D onto their shoulders with their remaining strength, the crowd roaring in anticipation as they hold the heel aloft before driving them down with a thunderous powerbomb that shakes the entire ring, leaving Mr D flattened on the canvas.

All Smiles hoists the defiant Mr D onto their shoulders, the arena erupting as they charge forward and drive them into the canvas with thunderous force—the I LOVE YOU :) connects perfectly! The impact echoes through the building as Mr D lies motionless, and the referee counts three to a deafening roar of approval.

Winner Loser
5 2

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.