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Jun 0003

Early

Kicks


speed 100%
Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

94 75

Daniel Robinson unleashes a lightning-quick flurry of rapid-fire kicks to Nicholas Sanchez's legs and midsection, the sharp strikes echoing through the arena as the crowd boos the cheap tactics. Nicholas Sanchez staggers backward, unable to counter the blistering speed, clutching his ribs as Daniel Robinson smirks arrogantly.


Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

speed -15%
Added by Forearm Strikes
Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

56 83

Nicholas Sanchez springs off the ropes with explosive momentum, launching into a picture-perfect running knee that crashes into Daniel Robinson's jaw, sending the cowardly heel sprawling to the canvas as the crowd erupts in approval of the high-flying strike.


Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

Early

Punches


brawl 100%
brawl -4%
Added by Running Knee
85 80

Daniel Robinson suddenly grabs Nicholas Sanchez's head from behind and sprints forward with lightning quickness, driving the unsuspecting hero face-first into the canvas with a running bulldog that draws immediate heat from the capacity crowd as Nicholas Sanchez clutches their jaw in pain.


Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

Mid

Headbutt


brawl 125%
brawl -15%
Added by Bulldog
108 91

Daniel Robinson explodes with lightning-quick rotation, their heel cracking viciously across Nicholas Sanchez's jaw before the hero can react, sending them sprawling to the canvas as jeers rain down from the disgusted crowd.


Mid

Corner Splash


speed 125%
Mid

Dropkick


aerial 125%
118 104

Daniel Robinson whips Nicholas Sanchez into the corner and charges in with lightning speed, crushing the fan favorite with a devastating splash that draws immediate heat from the crowd. Nicholas Sanchez crumples to the mat, gasping for air as Daniel Robinson backs away with a smug grin, soaking in the boos.


Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

63 95

Nicholas Sanchez catches the retreating Daniel Robinson with a thunderous big boot straight to the jaw, the impact echoing through the arena as the heel crumples to the mat, drawing roars of approval from the crowd who've been waiting to see justice delivered.


Late

Super Kick


speed 150%
speed -35%
Added by Big Boot
Late

Surfboard Stretch


aerial 80%
speed 35%
brawl 35%

Your opponent's next move loses 35% Power and Grapple.

brawl -35%
Added by Arm Wringer
108 82

Daniel Robinson catches Nicholas Sanchez stumbling forward exhausted and suddenly springs up with lightning-quick precision, their boot smashing clean into Nicholas Sanchez's jaw with a devastating Super Kick that echoes through the arena, sending the fan favorite crashing to the mat as the crowd erupts in furious boos at the opportunistic strike.

Daniel Robinson wrenches back on the Cascade, twisting Nicholas Sanchez's body at an unnatural angle as the crowd roars in protest. Nicholas Sanchez fights valiantly but finally taps out desperately, and Daniel Robinson refuses to release the hold immediately, grinning wickedly as the referee frantically calls for the bell.

Winner Loser
5 2

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.