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May 0002

Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

75 68

sUPA cREEPY suddenly darts forward with surprising quickness, catching Grinnin Ed Baker off-guard in the early going. Before the crowd favorite can react, sUPA cREEPY hooks an arm around his head and drops sharply to the mat, driving Grinnin Ed Baker's face into the canvas with a lightning-fast bulldog that draws immediate heat from the audience.


Early

Kicks


speed 100%
Early

Backdrop Suplex


grapple 100%
83 75

sUPA cREEPY unleashes a lightning-quick flurry of stiff kicks to Grinnin Ed Baker's legs and midsection, each strike landing with sharp precision before the fan-favorite can mount a defense, forcing Grinnin Ed Baker to stumble backward as the crowd voices their displeasure with the heel's aggressive tactics.


Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

grapple +20%
Added by Sleeper Slam
79 91

Grinnin Ed Baker catches the unsuspecting sUPA cREEPY from behind, wrapping their arm tightly around the heel's neck before lifting them high into the air and driving them down with a thunderous Sleeper Slam that shakes the ring, drawing a huge roar from the crowd as sUPA cREEPY crumples to the mat.


Mid

Corner Splash


speed 125%
speed +5%
Added by Snap Suplex
Mid

Boston Crab


grapple 125%
108 94

sUPA cREEPY whips Grinnin Ed Baker hard into the turnbuckles and immediately charges across the ring with blinding speed, crushing Grinnin Ed Baker with a devastating corner splash that drives all the air from the hero's lungs as the crowd erupts in boos at the ruthless attack.


Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed +5%
Added by Snap Suplex
Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

100 86

sUPA cREEPY suddenly whips around with lightning-fast precision, their heel connecting flush with Grinnin Ed Baker's jaw in a vicious spinning strike that drops the fan favorite to the canvas. The crowd erupts in boos as the heel smirks, having caught their opponent completely off-guard with the blindingly quick attack.


Mid

Boston Crab


grapple 125%
Mid

Power Slam


power 125%
power -35%
Added by Spinning Heel Kick
96 68

sUPA cREEPY methodically traps Grinnin Ed Baker's legs, flipping them over with cruel precision into a textbook Boston Crab, leaning back with technical malice as the crowd boos the submission hold. Grinnin Ed Baker grimaces in agony, clawing desperately toward the ropes while sUPA cREEPY wrenches the hold deeper, displaying masterful grappling control that has the face competitor trapped center-ring.

sUPA cREEPY wrenches back on the WTF?!, grinding Grinnin Ed Baker's joints with sadistic precision as the arena erupts in boos. The valiant Grinnin Ed Baker refuses to tap, face contorted in agony, but sUPA cREEPY applies even more torque until Grinnin Ed Baker's hand finally slaps the mat in defeat.

Winner Loser
5 1

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.