← Back to history

Jul 0003

Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

77 77

Nervous Nate traps Speed Wright against the ropes and clamps on a grinding bearhug, squeezing viciously while the crowd boos both competitors. The heel wrenches the hold with malicious intent, driving a knee into Speed Wright's midsection for added punishment before the official can intervene.


Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

brawl -15%
Added by Bulldog
73 68

Speed Wright ducks a wild swing and uses their explosive quickness to slide between Nervous Nate's legs, hooking them behind the knees and rolling them backward into a sunset flip pinning combination as the crowd boos both competitors, with Nervous Nate kicking out at two but looking momentarily rattled by the crafty counter.


Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

grapple -15%
Added by Forearm Strikes
speed -15%
Added by Forearm Strikes
Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

41 64

Nervous Nate methodically wrenches Speed Wright's arm behind their back, applying a textbook hammerlock with technical precision. The crowd boos as Nervous Nate adds extra torque to the hold, forcing Speed Wright to grimace and reach desperately for the ropes while Nervous Nate smirks, maintaining the submission with clinical efficiency.


Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

brawl -15%
Added by Hammerlock
speed +5%
Added by Snap Suplex
Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

82 103

Nervous Nate catches Speed Wright stumbling backward and launches a vicious boot straight to the jaw, the brutal strike echoing through the arena as Speed Wright crumples to the mat in a heap, drawing boos from the disgusted crowd witnessing this ruthless display between two despised competitors.


Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

speed -35%
Added by Big Boot
speed +5%
Added by Snap Suplex
Mid

Headbutt


brawl 125%
69 113

Nervous Nate grabs Speed Wright by the hair and viciously drives their forehead into Speed Wright's face with a brutal headbutt, the sickening crack echoing through the arena as Speed Wright staggers backward, dazed and disoriented, while the crowd boos both competitors' blatant disregard for the rules.


Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed +5%
Added by Snap Suplex
speed +15%
Added by Tiger Feint Kick
Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

115 98

Speed Wright explodes with lightning-quick rotation, their heel cracking across Nervous Nate's jaw with blinding speed, dropping their rival in a heap as the crowd boos the vicious strike between these two despised competitors.


Late

Super Kick


speed 150%
speed +5%
Added by Snap Suplex
speed +15%
Added by Tiger Feint Kick
Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

145 117

Speed Wright tunes up the band with theatrical mockery, and as the exhausted Nervous Nate stumbles forward, he explodes with lightning-quick precision, drilling a devastating Super Kick square into Nervous Nate's jaw that echoes throughout the arena, dropping him instantly to the canvas as the crowd boos both competitors with equal disdain.


Late

Rolling Elbow


speed 125%

If your opponent has more Speed, this gains +50% Speed.

speed +5%
Added by Snap Suplex
speed +15%
Added by Tiger Feint Kick
Late

Haymaker


brawl 125%

If your opponent has more Brawl, this gains +50% Brawl.

brawl +39%
Added by Discus Clothesline
123 148

Nervous Nate winds up and throws a wild, closed-fist haymaker that connects brutally with Speed Wright's jaw, the sickening thud echoing through the arena as the exhausted Speed Wright crumples to the canvas. The referee threatens disqualification while both men gasp for air, but the boos rain down as Nervous Nate stands over the fallen opponent.


Late

Sharpshooter


speed 80%
grapple 35%
aerial 35%

Your opponent's next move loses 35% Brawl and Power.

speed +5%
Added by Snap Suplex
speed +15%
Added by Tiger Feint Kick
Late

Fisherman Suplex


grapple 125%

If your opponent has more Grapple, this gains +50% Grapple.

119 89

Speed Wright swiftly spins around Nervous Nate's legs with lightning quickness, stepping through and twisting into the Sharpshooter before the exhausted heel can react. Speed Wright sits back hard, wrenching the hold with technical precision as Nervous Nate writhes in agony, reaching desperately for the ropes while the crowd boos both competitors mercilessly.

Speed Wright and Nervous Nate collide in mid-air attempting simultaneous variations, both crashing violently to the canvas in a twisted heap of limbs, neither moving as the referee frantically checks both competitors while the stunned crowd falls silent.

Draw Draw
4 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.