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Jun 0001

Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

38 67

General Gene catches the unsuspecting General Custer from behind, wrapping their arm tightly around the heel's neck before lifting them high into the air and driving them down with a thunderous Sleeper Slam that shakes the ring, drawing a huge roar from the crowd as General Custer crumples to the mat.


Early

Backdrop Suplex


grapple 100%
Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

65 59

General Custer cinches in a tight waistlock and executes a textbook backdrop suplex, arching back with technical precision to dump General Gene squarely on their shoulders. The heel smirks at the booing crowd while maintaining wrist control, transitioning smoothly into a grounded position as the face grimaces from the impact.


Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

speed -15%
Added by Shoulder Tackle
Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

49 37

General Custer catches General Gene off-guard with a technically precise snap suplex, wrapping their arms around the waist before explosively bridging backward and spiking General Gene's shoulders into the canvas. The crowd boos as General Custer smirks while General Gene arches in pain, clutching their back from the crisp, calculated maneuver.


Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

grapple -15%
Added by Forearm Strikes
grapple +30%
Added by Belly-to-Belly Suplex
Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

77 83

General Gene expertly applies a textbook arm wringer, using precise technical skill to twist General Custer's arm at an uncomfortable angle. The crowd cheers as the methodical face maintains perfect control, refusing to release the hold despite the heel's desperate attempts to escape.


Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

Mid

Power Slam


power 125%
40 81

General Gene catches the charging General Custer mid-ring, hoisting the heel high overhead before driving them down with a thunderous power slam that shakes the entire canvas, drawing a massive roar from the crowd as General Custer writhes in pain from the devastating impact.


Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

75 75

General Gene locks up with General Custer, expertly controlling the clinch with technical precision before explosively arching backward and launching the protesting heel overhead with a textbook belly-to-belly suplex that sends General Custer crashing hard into the canvas, drawing roaring approval from the crowd as General Gene maintains wrist control throughout the throw.


Late

Crossface


brawl 80%
power 35%
aerial 35%

Your opponent's next move loses 35% Grapple and Speed.

Late

Fisherman Suplex


grapple 125%

If your opponent has more Grapple, this gains +50% Grapple.

52 90

General Gene hooks General Custer's leg with technical precision, bridging back into a picture-perfect fisherman suplex that plants the villain's shoulders flush against the canvas. The exhausted crowd erupts as the referee slides into position for the pin attempt, General Gene's bridge holding firm despite the late-match fatigue.


Late

Camel Clutch


grapple 80%
power 35%
speed 35%

Your opponent's next move loses 35% Aerial and Brawl.

speed +5%
Added by Snap Suplex
Late

Camel Clutch


grapple 80%
power 35%
speed 35%

Your opponent's next move loses 35% Aerial and Brawl.

grapple -35%
Added by Crossface
speed -35%
Added by Crossface
74 55

General Custer viciously wrenches back on the Camel Clutch, sitting deep on General Gene's spine as the exhausted hero writhes in agony. The technical precision is undeniable as General Custer hooks the chin perfectly, bending General Gene backward while the crowd boos mercilessly, watching their champion fade.


Late

Torture Rack


power 80%
grapple 35%
brawl 35%

Your opponent's next move loses 35% Speed and Aerial.

brawl -35%
Added by Camel Clutch
Late

Dragon Suplex


grapple 130%

If your last move was Grapple, this gains +60% Grapple.

grapple +60%
Added by Dragon Suplex
42 137

General Gene hooks both arms behind General Custer's back with technical precision, bridging backwards in a picture-perfect dragon suplex that plants the villain directly on their shoulders. The arena erupts as General Gene maintains the bridge, the referee's hand slapping the mat while General Custer writhes helplessly in the pinning predicament.

General Gene wrenches back on the LEFT! LEFT! LEFT-RIGHT-LEEEFT!, bending General Custer at an impossible angle as the crowd roars its approval. The heel's face contorts in agony, hand hovering desperately over the mat before finally slapping it repeatedly in submission. The referee calls for the bell as General Gene releases the hold, justice served.

Loser Winner
3 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.