← Back to history

Jun 0002

Early

Crossbody


aerial 100%
Early

Punches


brawl 100%
34 43

Frank Demois backs Jabroni Tony into the corner and unleashes a flurry of closed-fist punches, blatantly ignoring the referee's warnings as the crowd erupts in boos, each brutal strike snapping Jabroni Tony's head back before Frank Demois smirks at the jeering audience.


Early

Punches


brawl 100%
Early

Backdrop Suplex


grapple 100%
58 29

Jabroni Tony unloads with a flurry of straight right hands, backing Frank Demois into the corner as the crowd roars its approval. The heel desperately tries to cover up, but each punch finds its mark, snapping their head back. Jabroni Tony feeds off the energy, landing one final shot that leaves Frank Demois slumped against the turnbuckles.


Early

Kicks


speed 100%
Early

Body Slam


power 100%
59 54

Jabroni Tony unleashes a lightning-quick flurry of rapid-fire kicks to Frank Demois's legs and midsection, the speed forcing the heel to backpedal defensively as the crowd roars its approval, each strike landing clean before Frank Demois can mount any counter.


Mid

Dropkick


aerial 125%
Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

43 49

Frank Demois cuts off Jabroni Tony's momentum with a vicious big boot, catching him square in the jaw as the crowd erupts in boos, the brutal strike sending Jabroni Tony crashing to the canvas in a heap.


Mid

Headbutt


brawl 125%
Mid

Headbutt


brawl 125%
73 54

Jabroni Tony has had enough of Frank Demois's dirty tactics and fires back with a thunderous headbutt that echoes through the arena! The crowd roars its approval as Frank Demois staggers backward, dazed and momentarily stunned by the raw, street-fight justice delivered by the fed-up hero.


Mid

Corner Splash


speed 125%
Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

74 68

Jabroni Tony charges across the ring with lightning speed, catching Frank Demois off-guard in the corner before unleashing a thunderous splash that crushes the air from their opponent's lungs. The crowd erupts as Frank Demois crumples to the mat, clutching their ribs while Jabroni Tony feeds off the roaring approval.


Late

Lariat


brawl 150%
Late

Crossface


brawl 80%
power 35%
aerial 35%

Your opponent's next move loses 35% Grapple and Speed.

power +50%
Added by Fallaway Slam
87 100

Frank Demois viciously wrenches back on the Crossface, grinding their forearm across Jabroni Tony's jaw with brutal malice as the exhausted hero writhes in agony, trapped in center ring with nowhere to go while the crowd roars in sympathetic desperation for their fallen warrior.


Late

Super Kick


speed 150%
speed -35%
Added by Crossface
Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

68 56

Jabroni Tony tunes up the band in the corner, stomping the mat rhythmically as the crowd roars in anticipation, and when Frank Demois staggers to their feet, Jabroni Tony explodes forward with lightning speed, connecting flush with a devastating Super Kick that echoes throughout the arena, sending Frank Demois crashing to the canvas as the fans erupt in celebration.

Jabroni Tony hoists the staggering Frank Demois onto their shoulders, and the arena erupts as they deliver Know Your Role with devastating precision, driving the heel's spine into the canvas with sickening impact—Frank Demois crumples motionless as the referee counts three.

Winner Loser
5 3

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.