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Aug 0003

Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

68 68

Mr D catches Glorious Grandpa off-guard with a brutal series of stiff forearm strikes, each one snapping the face's head back as the crowd boos the vicious assault. The heel backs Glorious Grandpa into the corner and continues the relentless barrage, forcing the referee to intervene as Glorious Grandpa slumps against the turnbuckles.


Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

brawl +5%
Added by Running Knee
Early

Punches


brawl 100%
91 76

Glorious Grandpa catches Mr D trying to escape to the corner and wraps both arms around the midsection, squeezing with raw intensity as the heel gasps for air and desperately claws at the face's shoulders. The crowd roars its approval as Glorious Grandpa lifts Mr D off the canvas, shaking violently while maintaining the crushing grip, forcing pained groans from the villain.


Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

power +30%
Added by Bearhug
Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

100 72

Glorious Grandpa bounces off the ropes with explosive momentum and drives their shoulder into Mr D's chest, the devastating impact sending the heel crashing hard to the mat as the capacity crowd roars its approval for the powerful display of strength.


Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

aerial -15%
Added by Shoulder Tackle
102 34

Glorious Grandpa catches the retreating Mr D with a thunderous big boot straight to the jaw, the impact echoing through the arena as the heel crumples to the mat, drawing roars of approval from the crowd who've been waiting to see justice delivered.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

Mid

Headbutt


brawl 125%
95 95

Mr D takes a cheap shot, stepping in close and cracking Glorious Grandpa right between the eyes with a brutal headbutt that echoes through the arena. The crowd erupts in boos as Glorious Grandpa staggers backward, momentarily dazed and clutching his forehead while Mr D smirks at the damage done.


Mid

Headbutt


brawl 125%
Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

111 45

Glorious Grandpa has had enough of Mr D's dirty tactics and fires back with a vicious headbutt that sends the villain staggering backward into the ropes, drawing a roar of approval from the crowd as Mr D clutches their forehead in pain.


Late

Crossface


brawl 80%
power 35%
aerial 35%

Your opponent's next move loses 35% Grapple and Speed.

brawl -35%
Added by Arm Wringer
Late

Torture Rack


power 80%
grapple 35%
brawl 35%

Your opponent's next move loses 35% Speed and Aerial.

89 104

Mr D hoists the exhausted Glorious Grandpa across their shoulders into a brutal Torture Rack, wrenching back with sadistic intensity as the crowd erupts in boos. The devastating submission has Glorious Grandpa crying out in agony, spine bending unnaturally as Mr D parades around the ring, displaying their dominance while Glorious Grandpa's resistance fades with each agonizing second.


Late

Powerbomb


power 130%

Your next move gains +60% Power.

Late

Spinebuster


power 125%

If your opponent has more Power, this gains +50% Power.

power +50%
Added by Spinebuster
108 140

Mr D catches the exhausted Glorious Grandpa charging in, hoisting them high before driving them spine-first into the canvas with a devastating spinebuster that echoes throughout the arena. The crowd erupts in boos as Mr D stands over the fallen Glorious Grandpa, whose body bounces sickeningly from the raw impact of the power move.


Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

aerial +50%
Added by Diving Headbutt
116 60

Glorious Grandpa spins violently and absolutely demolishes Mr D with a brutal discus clothesline, the sickening impact echoing throughout the arena as the crowd erupts! The exhausted heel crumples to the canvas, nearly turned inside-out by the devastating strike, as justice is finally served.

Glorious Grandpa catches Mr D rushing in and unleashes BACK PAIN, the devastating strike connecting flush with Mr D's jaw! The crowd erupts as Mr D crumples to the canvas, completely unconscious, and Glorious Grandpa hooks the leg for the three-count victory.

Winner Loser
5 2

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.