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Nov 0002

Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

37 74

Baldo Lopez ruthlessly wraps their arms around General Gene's torso and squeezes with malicious intent, using their superior position to grind down the fan favorite early in this contest. The crowd boos loudly as Baldo Lopez viciously cranks up the pressure, forcing the air from General Gene's lungs while wearing a sinister smirk, establishing their dominance through this punishing hold.


Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

Early

Kicks


speed 100%
speed -15%
Added by Forearm Strikes
63 63

Baldo Lopez unleashes a lightning-quick barrage of stiff kicks to General Gene's legs and midsection, drawing immediate boos from the crowd as the rapid-fire strikes blur together, catching the fan favorite off-guard and buckling their knees before a final swift kick to the ribs sends General Gene stumbling backward.


Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

Early

Punches


brawl 100%
77 75

General Gene catches Baldo Lopez trying to retreat and locks in a tight sleeper hold, the crowd roaring its approval as the cowardly heel flails desperately. Using impressive power, General Gene lifts Baldo Lopez high into the air while maintaining the choke, then drives them down hard with a devastating slam that echoes through the arena, leaving Baldo Lopez gasping on the mat.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

Mid

Headbutt


brawl 125%
81 94

Baldo Lopez rakes General Gene's eyes to stagger the fan favorite, then viciously cracks a brutal headbutt square into General Gene's forehead, sending them crumpling to the canvas as the crowd erupts in boos at the blatant street-fight tactics.


Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

102 86

General Gene methodically applies the arm wringer with textbook precision, twisting Baldo Lopez's limb at calculated angles while maintaining perfect control of the hold. The crowd cheers as the technical master systematically wrenches the shoulder joint, forcing the protesting heel to grimace and frantically search for an escape that won't come, each rotation drawing louder approval from the appreciative audience.


Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

grapple +30%
Added by Belly-to-Belly Suplex
Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

brawl -35%
Added by Arm Wringer
114 67

General Gene catches Baldo Lopez attempting a cheap shot, expertly clasping their hands around the heel's waist before seamlessly arching backward with textbook precision, sending Baldo Lopez crashing overhead to the canvas. The crowd roars in approval as General Gene releases the technically-sound suplex, leaving Baldo Lopez writhing on the mat while the face kips up, ready for more.


Late

Dragon Suplex


grapple 130%

If your last move was Grapple, this gains +60% Grapple.

grapple +60%
Added by Dragon Suplex
Late

Haymaker


brawl 125%

If your opponent has more Brawl, this gains +50% Brawl.

brawl +20%
Added by Spinning Backfist
169 109

General Gene hooks both arms behind Baldo Lopez's back with textbook precision, bridges backwards with perfect technical form, and plants the villain directly on the back of their head. The sold-out crowd erupts as General Gene maintains the bridge for a near-fall, Baldo Lopez writhing in pain while the referee counts, barely kicking out as the arena shakes with disappointment.


Late

Torture Rack


power 80%
grapple 35%
brawl 35%

Your opponent's next move loses 35% Speed and Aerial.

Late

Super Kick


speed 150%
102 111

Baldo Lopez catches General Gene stumbling forward exhausted and suddenly springs up with lightning-quick precision, their boot smashing clean into General Gene's jaw with a devastating Super Kick that echoes through the arena, sending the fan favorite crashing to the mat as the crowd erupts in furious boos at the opportunistic strike.


Late

Fisherman Suplex


grapple 125%

If your opponent has more Grapple, this gains +50% Grapple.

Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

111 98

General Gene hooks Baldo Lopez's leg with technical precision, bridging back with textbook form to execute a perfect fisherman suplex despite the exhaustion etched across both competitors' faces. The crowd roars its approval as General Gene maintains the bridge, shoulders pinned to the canvas, while Baldo Lopez struggles helplessly in the punishing hold.

General Gene locks in LEFT! LEFT! LEFT-RIGHT-LEEEFT!, wrenching back with righteous intensity as Baldo Lopez flails desperately, finally tapping frantically. The arena erupts as justice is served, Baldo Lopez crumbling in defeat.

Winner Loser
5 3

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.