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Jul 0003

Early

Body Slam


power 100%
Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

79 62

BAPA SCHAUB muscles Paco Guerrero Jr up with brutal force, hoisting them high overhead before driving them spine-first into the canvas with a thunderous body slam that shakes the ring, drawing boos from the crowd as both villains battle for supremacy early in this heated contest.


Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

Early

Punches


brawl 100%
71 79

Paco Guerrero Jr unloads a vicious barrage of closed-fist punches to BAPA SCHAUB's jaw, the referee turning a blind eye to the illegal strikes as both competitors favor the same underhanded tactics, drawing boos from the disgusted crowd as BAPA SCHAUB stumbles backward into the ropes.


Early

Backdrop Suplex


grapple 100%
Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

88 71

BAPA SCHAUB expertly hooks Paco Guerrero Jr's arm and lifts with technical precision, bridging back to plant the opponent squarely on their shoulders with a textbook backdrop suplex that draws grudging acknowledgment from the crowd despite both competitors' villainous reputations.


Mid

Boston Crab


grapple 125%
grapple -15%
Added by Forearm Strikes
Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

97 91

BAPA SCHAUB expertly flips Paco Guerrero Jr onto his stomach and steps through, securing a textbook Boston Crab with technical precision. The crowd boos as BAPA SCHAUB sits deep into the hold, wrenching back on Paco Guerrero Jr's spine with methodical cruelty while Paco Guerrero Jr claws desperately at the mat, trapped in the center of the ring.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

Mid

Headbutt


brawl 125%
91 99

Paco Guerrero Jr grabs BAPA SCHAUB by the hair and viciously drives their forehead into BAPA SCHAUB's face with a brutal headbutt, the sickening crack echoing through the arena as BAPA SCHAUB staggers backward, dazed and disoriented, while the crowd boos both competitors' blatant disregard for the rules.


Mid

Power Slam


power 125%
Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

99 85

BAPA SCHAUB scoops up Paco Guerrero Jr with ruthless efficiency, hoisting the rival heel high overhead before drilling them into the canvas with a thunderous power slam that shakes the ring. The devastating impact leaves Paco Guerrero Jr arching in pain as the crowd boos both competitors, though some appreciate the raw brutality of the maneuver.


Late

Dragon Suplex


grapple 130%

If your last move was Grapple, this gains +60% Grapple.

Late

Haymaker


brawl 125%

If your opponent has more Brawl, this gains +50% Brawl.

114 99

BAPA SCHAUB locks in the waistlock with surgical precision, hoisting the exhausted Paco Guerrero Jr overhead in a perfect bridge despite both men running on fumes. The technically flawless Dragon Suplex plants Paco Guerrero Jr directly on the back of his neck, and BAPA SCHAUB holds the bridge tight as the crowd boos the devastating maneuver, neither villain earning sympathy in this brutal exchange.

BAPA SCHAUB catches Paco Guerrero Jr off-guard and delivers a devastating Shutdown, the impact echoing throughout the arena as Paco Guerrero Jr crumples to the canvas, completely unconscious. The crowd boos both competitors as the referee counts the pin, BAPA SCHAUB smirking with ruthless satisfaction.

Winner Loser
5 2

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.