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Aug 0002

Early

Punches


brawl 100%
Early

Backdrop Suplex


grapple 100%
81 76

Jeffrey Epstein backs Smilin Steve into the corner and unleashes a vicious flurry of closed-fist punches, blatantly ignoring the referee's warnings as the crowd boos mercilessly. The heel continues the illegal assault, driving punch after brutal punch into Smilin Steve's jaw before finally stepping back with a smug grin, leaving the fan-favorite reeling against the turnbuckles.


Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

Early

Crossbody


aerial 100%
72 76

Smilin Steve springs off the ropes with explosive energy, soaring through the air as the crowd erupts in approval. The high-flying crossbody crashes into Jeffrey Epstein's chest, taking the heel completely off their feet and driving them hard into the canvas, drawing loud cheers from the fans.


Early

Backdrop Suplex


grapple 100%
Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

aerial -15%
Added by Hammerlock
brawl -15%
Added by Hammerlock
80 52

Jeffrey Epstein clinches Smilin Steve from behind with technical precision, expertly hooking both arms under for perfect leverage before snapping backwards with textbook form, driving Smilin Steve overhead and planting shoulders-first into the canvas with a crisp backdrop suplex that draws immediate boos from the crowd as the heel grins wickedly at the early statement.


Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

Mid

Frankensteiner


aerial 75%
grapple 50%

Your next move gains +30% Aerial.

93 95

Smilin Steve leaps onto Jeffrey Epstein's shoulders with lightning precision, the crowd erupting as they wrap their legs around the heel's head and execute a picture-perfect Frankensteiner, using momentum and technical skill to flip Jeffrey Epstein violently across the ring where they crash hard onto the canvas.


Mid

Boston Crab


grapple 125%
Mid

Dropkick


aerial 125%
aerial +30%
Added by Frankensteiner
100 118

Smilin Steve launches himself skyward with incredible elevation, his boots connecting perfectly with Jeffrey Epstein's jaw in a picture-perfect dropkick that sends the villain crashing to the canvas. The crowd erupts as Jeffrey Epstein clutches his face in pain, rolling toward the ropes while Smilin Steve kips up to his feet.


Mid

Headbutt


brawl 125%
Mid

Boston Crab


grapple 125%
101 95

Jeffrey Epstein rakes Smilin Steve's eyes to stop his momentum, then unleashes a vicious headbutt that echoes through the arena, splitting open Smilin Steve's forehead as the crowd erupts in boos at the blatant street-fight tactics that leave the fan favorite staggering backward.


Late

Lariat


brawl 150%
Late

Fisherman Suplex


grapple 125%

If your opponent has more Grapple, this gains +50% Grapple.

grapple +50%
Added by Fisherman Suplex
122 133

Smilin Steve hooks Jeffrey Epstein's leg with technical precision, bridging back with textbook form to execute a perfect fisherman suplex despite the exhaustion etched across both competitors' faces. The crowd roars its approval as Smilin Steve maintains the bridge, shoulders pinned to the canvas, while Jeffrey Epstein struggles helplessly in the punishing hold.


Late

DDT


grapple 150%
Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

120 95

Jeffrey Epstein clutches the exhausted Smilin Steve's head, wrenching it into a front facelock with methodical precision before sitting out sharply and spiking the crowd favorite's skull into the canvas with a textbook DDT, drawing a chorus of boos as Smilin Steve crumples limply to the mat.


Late

Super Kick


speed 150%
Late

Top Rope Splash


aerial 150%
78 114

Smilin Steve ascends to the top turnbuckle as the exhausted Jeffrey Epstein writhes below, then launches into a picture-perfect splash from the heavens, crashing down with full body impact as the crowd erupts in thunderous approval while Jeffrey Epstein convulses from the devastating high-flying assault.

Smilin Steve locks in Happy and You Know It, wrenching back with righteous intensity as Jeffrey Epstein flails desperately, finally tapping frantically. The arena erupts as justice is served, Jeffrey Epstein crumbling in defeat.

Loser Winner
4 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.