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Aug 0004

Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

83 81

BUN DABLUNT backs Kurt Kross into the corner with a flurry of vicious forearm strikes, each blow landing with brutal street-fight intensity as the crowd voices their disapproval. The heel unleashes a relentless barrage of rough, unforgiving shots that stagger the fan favorite, leaving Kurt Kross slumped against the turnbuckles.


Early

Backdrop Suplex


grapple 100%
Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

speed -15%
Added by Forearm Strikes
90 39

BUN DABLUNT clinches Kurt Kross from behind with technical precision, expertly hooking both arms under for perfect leverage before snapping backwards with textbook form, driving Kurt Kross overhead and planting shoulders-first into the canvas with a crisp backdrop suplex that draws immediate boos from the crowd as the heel grins wickedly at the early statement.


Early

Punches


brawl 100%
brawl -15%
Added by Bulldog
Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

78 77

BUN DABLUNT backs Kurt Kross into the corner and unleashes a vicious flurry of closed-fist punches, blatantly ignoring the referee's warnings as the crowd boos mercilessly. The heel continues the illegal assault, driving punch after brutal punch into Kurt Kross's jaw before finally stepping back with a smug grin, leaving the fan-favorite reeling against the turnbuckles.


Mid

Headbutt


brawl 125%
Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

grapple +30%
Added by Belly-to-Belly Suplex
115 135

Kurt Kross catches BUN DABLUNT attempting a cheap shot, expertly clasping their hands around the heel's waist before seamlessly arching backward with textbook precision, sending BUN DABLUNT crashing overhead to the canvas. The crowd roars in approval as Kurt Kross releases the technically-sound suplex, leaving BUN DABLUNT writhing on the mat while the face kips up, ready for more.


Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

106 93

BUN DABLUNT catches Kurt Kross charging in and viciously drives a boot straight into their jaw, the brutal strike echoing through the arena as Kurt Kross crumples to the mat. The crowd erupts in boos as BUN DABLUNT sneers, standing over their fallen opponent with ruthless satisfaction.


Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

103 103

Kurt Kross methodically applies the arm wringer with textbook precision, twisting BUN DABLUNT's limb at calculated angles while maintaining perfect control of the hold. The crowd cheers as the technical master systematically wrenches the shoulder joint, forcing the protesting heel to grimace and frantically search for an escape that won't come, each rotation drawing louder approval from the appreciative audience.


Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

brawl -35%
Added by Arm Wringer
Late

Rolling Elbow


speed 125%

If your opponent has more Speed, this gains +50% Speed.

speed +5%
Added by Snap Suplex
87 68

BUN DABLUNT spins violently and nearly decapitates the exhausted Kurt Kross with a vicious discus clothesline, the sickening impact echoing throughout the arena as Kurt Kross crumples to the mat while the crowd erupts in boos at the brutal, late-match assault.

BUN DABLUNT hoists the defiant Kurt Kross onto their shoulders, ignoring the crowd's desperate pleas, and drives them skull-first into the canvas with a devastating Rampage. The sickening impact leaves Kurt Kross motionless as the arena erupts in furious boos.

Winner Loser
5 1

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.