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Feb 0004

Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

75 69

General Custer sneaks behind the unsuspecting Hawaii Riley, viciously locking in a sleeper hold before the crowd can warn their hero, then ruthlessly plants him with a devastating slam that shakes the ring, drawing immediate heat as Hawaii Riley clutches the back of his head in early distress.


Early

Backdrop Suplex


grapple 100%
Early

Backdrop Suplex


grapple 100%
65 77

Hawaii Riley locks in a tight waistlock, demonstrating technical precision as they arch back and launch General Custer overhead with a textbook backdrop suplex. The heel crashes hard onto the mat, and the crowd roars its approval as Hawaii Riley maintains control with flawless grappling fundamentals.


Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

60 49

General Custer catches Hawaii Riley off-guard with a technically precise snap suplex, wrapping their arms around the waist before explosively bridging backward and spiking Hawaii Riley's shoulders into the canvas. The crowd boos as General Custer smirks while Hawaii Riley arches in pain, clutching their back from the crisp, calculated maneuver.


Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

grapple -15%
Added by Hurricanrana
grapple +30%
Added by Belly-to-Belly Suplex
Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

77 66

General Custer clutches Hawaii Riley in a tight waistlock, wrenching viciously before explosively arching backward to hurl the fan favorite through the air with a perfectly executed belly-to-belly suplex. The crowd boos as General Custer releases late, adding extra torque to send Hawaii Riley crashing hard into the canvas, immediately clutching their back in pain.


Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

82 62

General Custer hooks Hawaii Riley and hoists them up, falling backward with devastating force while launching the fan-favorite through the air. Hawaii Riley crashes hard onto the mat, the impact echoing throughout the arena as General Custer smirks arrogantly from their back, drawing venomous boos from the crowd who watch their hero writhe in pain.


Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

grapple -35%
Added by Diving Forearm
Mid

Frankensteiner


aerial 75%
grapple 50%

Your next move gains +30% Aerial.

52 79

Hawaii Riley springs to the top rope with incredible agility, timing the moment perfectly as General Custer staggers forward. Launching through the air, Hawaii Riley catches the villain's head between their legs and whips backward in a beautiful arc, sending General Custer crashing headfirst into the canvas with a picture-perfect Frankensteiner that electrifies the crowd into a thunderous ovation.


Late

Camel Clutch


grapple 80%
power 35%
speed 35%

Your opponent's next move loses 35% Aerial and Brawl.

speed +5%
Added by Snap Suplex
Late

Fisherman Suplex


grapple 125%

If your opponent has more Grapple, this gains +50% Grapple.

101 96

General Custer traps the exhausted Hawaii Riley in a torturous Camel Clutch, wrenching back with precise technical cruelty as the crowd roars in protest, the heel applying maximum pressure to the spine and neck while taunting the suffering hero beneath them.

General Custer catches Hawaii Riley staggering and unloads with the Terminus, a vicious strike that drops Hawaii Riley like a stone. The arena erupts in boos as the referee counts three, General Custer standing over the fallen hero with a sneer.

Winner Loser
5 2

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.