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Sep 0003

Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

77 77

Grinnin Ed Baker expertly captures Nervous Nate's arm and smoothly transitions into a tight hammerlock, wrenching the limb behind their back with technical precision. The crowd cheers as Grinnin Ed Baker applies methodical pressure, forcing Nervous Nate to grimace and reach desperately for the ropes while the face wrestler maintains perfect control of the hold.


Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

brawl -15%
Added by Hammerlock
Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

grapple +20%
Added by Sleeper Slam
68 102

Grinnin Ed Baker locks in a tight sleeper hold on Nervous Nate, who flails desperately trying to escape, but Grinnin Ed Baker uses superior strength to lift the heel high into the air before driving him down with a thunderous slam that shakes the ring. The crowd roars its approval as Nervous Nate clutches his back in pain.


Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

Early

Backdrop Suplex


grapple 100%
grapple -15%
Added by Forearm Strikes
74 72

Nervous Nate catches Grinnin Ed Baker's arm and wrenches it behind their back with technical precision, applying a textbook hammerlock while the crowd boos the methodical assault. The heel cranks the hold tighter, forcing Grinnin Ed Baker to grimace in pain as Nervous Nate uses superior grappling skill to control the early exchange completely.


Mid

Headbutt


brawl 125%
Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

113 98

Nervous Nate takes a cheap shot, stepping in close and cracking Grinnin Ed Baker right between the eyes with a brutal headbutt that echoes through the arena. The crowd erupts in boos as Grinnin Ed Baker staggers backward, momentarily dazed and clutching his forehead while Nervous Nate smirks at the damage done.


Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

brawl -35%
Added by Arm Wringer
Mid

Boston Crab


grapple 125%
75 106

Grinnin Ed Baker methodically turns over Nervous Nate, stepping through and sitting back deep into a textbook Boston Crab. The technical precision forces the heel to claw desperately at the canvas as Grinnin Ed Baker leans back further, applying relentless pressure to the lower back. The crowd roars its approval as Nervous Nate grimaces in agony, trapped in the masterfully applied submission hold.


Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

103 98

Nervous Nate cuts off Grinnin Ed Baker's momentum with a vicious big boot, planting their sole directly into Grinnin Ed Baker's face with brutal street-fight intensity. The sickening thud echoes through the arena as Grinnin Ed Baker crumples to the mat, drawing furious boos from the crowd witnessing the callous assault.


Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

Late

DDT


grapple 150%
117 128

Grinnin Ed Baker locks in the front facelock with technical precision, plants their feet, and drops backward, driving Nervous Nate's skull into the canvas with a picture-perfect DDT that sends the crowd into a frenzy as the heel crumples to the mat.


Late

Dragon Suplex


grapple 130%

If your last move was Grapple, this gains +60% Grapple.

Late

Camel Clutch


grapple 80%
power 35%
speed 35%

Your opponent's next move loses 35% Aerial and Brawl.

107 100

Nervous Nate hooks both arms behind Grinnin Ed Baker's back with technical precision, exploiting the exhausted hero's weakened state as the crowd boos thunderously. The heel arches backward with perfect form, bridging into a devastating pin attempt that leaves Grinnin Ed Baker folded up on the canvas, nearly broken from the expertly executed suplex.


Late

Fisherman Suplex


grapple 125%

If your opponent has more Grapple, this gains +50% Grapple.

grapple +50%
Added by Fisherman Suplex
Late

Lariat


brawl 150%
144 56

Nervous Nate hooks Grinnin Ed Baker's leg with technical precision, lifting the exhausted competitor up and over with a textbook Fisherman Suplex that bridges into a near-fall, drawing boos from the crowd as the heel exploits Grinnin Ed Baker's fatigue with ruthless efficiency.

Nervous Nate catches Grinnin Ed Baker off guard with a vicious I SHOULDN'T DO THIS, the devastating strike connecting flush with Grinnin Ed Baker's jaw and sending them crashing to the canvas in a heap. The crowd erupts in boos as the referee counts three, cementing Nervous Nate's brutal victory.

Winner Loser
5 3

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.