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Oct 0002

Early

Backdrop Suplex


grapple 100%
Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

80 77

Alexander Scott locks in a tight waistlock, demonstrating technical precision as they arch back and launch Dynamite Dan overhead with a textbook backdrop suplex. The heel crashes hard onto the mat, and the crowd roars its approval as Alexander Scott maintains control with flawless grappling fundamentals.


Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

grapple -15%
Added by Hurricanrana
Early

Punches


brawl 100%
60 72

Dynamite Dan backs Alexander Scott into the corner and unleashes a vicious barrage of closed-fist punches, blatantly ignoring the referee's warnings as the crowd erupts in boos, pummeling the fan-favorite with ruthless street-fight brutality until Alexander Scott slumps against the turnbuckles.


Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

aerial -15%
Added by Hammerlock
brawl -15%
Added by Hammerlock
80 57

Alexander Scott swiftly locks in a front facelock, expertly hooking Dynamite Dan's near arm before snapping backwards with technical precision, sending the heel crashing to the mat with a textbook suplex that draws approving cheers from the capacity crowd.


Mid

Corner Splash


speed 125%
speed +5%
Added by Snap Suplex
Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

103 94

Alexander Scott charges across the ring with lightning speed, catching Dynamite Dan off-guard in the corner before unleashing a thunderous splash that crushes the air from their opponent's lungs. The crowd erupts as Dynamite Dan crumples to the mat, clutching their ribs while Alexander Scott feeds off the roaring approval.


Mid

Boston Crab


grapple 125%
Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

brawl +4%
Added by Running Knee
100 86

Alexander Scott expertly flips Dynamite Dan onto their stomach, stepping through and sitting back deep into a textbook Boston Crab as the crowd roars its approval. Dynamite Dan writhes in agony, clawing desperately at the canvas while Alexander Scott maintains perfect technical form, wrenching back with precision to maximize the pressure on the lower back and legs.


Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed -35%
Added by Big Boot
speed +5%
Added by Snap Suplex
Mid

Headbutt


brawl 125%
67 90

Dynamite Dan rakes Alexander Scott's eyes to stagger the fan favorite, then viciously cracks a brutal headbutt square into Alexander Scott's forehead, sending them crumpling to the canvas as the crowd erupts in boos at the blatant street-fight tactics.


Late

Super Kick


speed 150%
speed +5%
Added by Snap Suplex
Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

122 111

Alexander Scott tunes up the band in the corner as the crowd roars, and when Dynamite Dan stumbles to his feet, delivers a lightning-quick superkick that catches him flush on the jaw—the crack echoing through the arena as the heel crumples to the mat in a heap while the fans explode in approval.

Alexander Scott hoists the despised Dynamite Dan high overhead, the crowd roaring in approval as they deliver the devastating Seismic Drop, driving the villain spine-first into the canvas with thunderous force—Dynamite Dan crumples motionless as the arena explodes in celebration.

Winner Loser
5 2

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.