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Oct 0002

Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

80 75

sUPA cREEPY catches Jimmy Fukka off guard with a lightning-quick snap suplex, using superior technical precision to hook the head and bridge backwards in one fluid motion. The crowd boos as sUPA cREEPY smirks arrogantly, having grounded the fan favorite early with clinical efficiency.


Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

speed +5%
Added by Snap Suplex
Early

Crossbody


aerial 100%
aerial +15%
Added by Sunset Flip
81 95

Jimmy Fukka springs off the ropes with explosive energy, soaring through the air as the crowd erupts in approval. The high-flying crossbody crashes into sUPA cREEPY's chest, taking the heel completely off their feet and driving them hard into the canvas, drawing loud cheers from the fans.


Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

Early

Kicks


speed 100%
69 70

Jimmy Fukka unleashes a lightning-fast flurry of kicks, striking sUPA cREEPY's legs and midsection with rapid-fire precision before the heel can mount any defense, backing the villain into the corner as the crowd roars its approval.


Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

aerial -15%
Added by Hammerlock
89 83

sUPA cREEPY methodically twists Jimmy Fukka's arm with precise, calculated pressure, wrenching the joint at an unnatural angle while the crowd voices their disapproval. The technical precision is undeniable as sUPA cREEPY maintains control, cranking harder with each rotation.


Mid

Boston Crab


grapple 125%
grapple -35%
Added by Diving Forearm
Mid

Corner Splash


speed 125%
69 88

Jimmy Fukka charges across the ring with lightning speed, catching sUPA cREEPY off-guard in the corner before unleashing a thunderous splash that crushes the air from their opponent's lungs. The crowd erupts as sUPA cREEPY crumples to the mat, clutching their ribs while Jimmy Fukka feeds off the roaring approval.


Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed +5%
Added by Snap Suplex
Mid

Dropkick


aerial 125%
102 104

Jimmy Fukka launches himself skyward with incredible elevation, his boots connecting perfectly with sUPA cREEPY's jaw in a picture-perfect dropkick that sends the villain crashing to the canvas. The crowd erupts as sUPA cREEPY clutches his face in pain, rolling toward the ropes while Jimmy Fukka kips up to his feet.


Late

Sharpshooter


speed 80%
grapple 35%
aerial 35%

Your opponent's next move loses 35% Brawl and Power.

speed +5%
Added by Snap Suplex
Late

Lariat


brawl 150%
115 80

sUPA cREEPY quickly snatches Jimmy Fukka's legs with lightning speed, spinning through the Sharpshooter with practiced efficiency while the exhausted hero struggles desperately. The heel wrenches back viciously, drawing boos as Jimmy Fukka claws toward the ropes, pain etched across their face.


Late

Rolling Elbow


speed 125%

If your opponent has more Speed, this gains +50% Speed.

speed +5%
Added by Snap Suplex
Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

111 104

sUPA cREEPY ducks Jimmy Fukka's exhausted counter attempt and spins with lightning-quick rotation, cracking a brutal rolling elbow across the jaw that sends the fan favorite crumpling to the canvas as the arena erupts in furious boos at the vicious strike.


Late

Springboard Enzuigiri


speed 130%

Your Speed moves have +40% Speed this match.

speed +5%
Added by Snap Suplex
Late

Top Rope Splash


aerial 150%
115 125

Jimmy Fukka scales the turnbuckles as the exhausted sUPA cREEPY struggles to rise, the crowd roaring in anticipation. Launching skyward with incredible height, Jimmy Fukka soars through the air and crashes down with a picture-perfect splash, driving every ounce of air from sUPA cREEPY's lungs as the arena erupts in thunderous cheers.

Jimmy Fukka ascends to the top rope, steadies himself as the crowd roars, and launches into the air with dead wife, crashing down onto sUPA cREEPY with devastating precision. The impact echoes through the arena as sUPA cREEPY lies motionless, and Jimmy Fukka hooks the leg for the three-count, the referee's hand slapping the mat as justice is served.

Loser Winner
4 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.