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Feb 0005

Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

Early

Body Slam


power 100%
79 40

Triple G springs off the ropes with explosive momentum, launching into a picture-perfect running knee that crashes into Kenneth Wilson's jaw, sending the cowardly heel sprawling to the canvas as the crowd erupts in approval of the high-flying strike.


Early

Crossbody


aerial 100%
Early

Crossbody


aerial 100%
79 48

Triple G springs off the ropes with explosive energy, soaring through the air as the crowd erupts in approval. The high-flying crossbody crashes into Kenneth Wilson's chest, taking the heel completely off their feet and driving them hard into the canvas, drawing loud cheers from the fans.


Early

Backdrop Suplex


grapple 100%
Early

Punches


brawl 100%
80 30

Triple G locks in a textbook waistlock, displaying technical precision as Kenneth Wilson struggles to escape. With perfect form, Triple G bridges back and launches the heel overhead with a crisp backdrop suplex, spiking Kenneth Wilson's shoulders into the canvas. The crowd roars its approval as Triple G maintains control early in this contest.


Mid

Headbutt


brawl 125%
brawl -2%
Added by Running Knee
Mid

Power Slam


power 125%
98 50

Triple G has had enough of Kenneth Wilson's dirty tactics and fires back with a thunderous headbutt that echoes throughout the arena! The vicious strike catches Kenneth Wilson square on the forehead, snapping their head back violently as the crowd roars its approval. Kenneth Wilson staggers backward, dazed and disoriented, while Triple G shakes off the impact and stands tall, ready to


Mid

Frankensteiner


aerial 75%
grapple 50%

Your next move gains +30% Aerial.

Mid

Headbutt


brawl 125%
99 38

Triple G leaps onto Kenneth Wilson's shoulders with incredible agility, wrapping their legs around the heel's head before violently snapping backward through a picture-perfect Frankensteiner that sends Kenneth Wilson crashing headfirst into the canvas, drawing a thunderous roar from the crowd as the calculated aerial maneuver leaves the villain dazed and struggling to recover.

Triple G catches Kenneth Wilson flush with Thousand Dollar Smile, the devastating strike connecting perfectly as the crowd erupts. Kenneth Wilson crumples to the canvas, unconscious before hitting the mat, while Triple G stands victorious as the referee counts three.

Winner Loser
5 0

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.