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Nov 0003

Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

Early

Punches


brawl 100%
82 53

Pastor Aaron sneaks behind the unsuspecting Jimmy Fukka and viciously locks in a sleeper hold, wrenching back with malicious intent as the crowd boos thunderously. Before Jimmy Fukka can mount a defense, Pastor Aaron hoists them up and brutally drives them into the canvas with a powerful slam, the impact echoing throughout the arena.


Early

Body Slam


power 100%
Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

82 75

Pastor Aaron hooks Jimmy Fukka in a tight grip, using their fresh power advantage to hoist the fan favorite high overhead before driving them brutally into the canvas with a thunderous body slam that echoes throughout the arena, drawing boos from the disgusted crowd as Jimmy Fukka writhes in pain.


Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

Early

Crossbody


aerial 100%
aerial +15%
Added by Sunset Flip
81 95

Jimmy Fukka sprints off the ropes with explosive momentum, launching into a picture-perfect crossbody that catches Pastor Aaron square in the chest, sending the heel crashing to the mat as the crowd erupts in approval of the high-flying offense.


Mid

Power Slam


power 125%
Mid

Dropkick


aerial 125%
103 104

Jimmy Fukka launches himself skyward with incredible elevation, his boots connecting perfectly with Pastor Aaron's jaw in a picture-perfect dropkick that sends the villain crashing to the canvas. The crowd erupts as Pastor Aaron clutches his face in pain, rolling toward the ropes while Jimmy Fukka kips up to his feet.


Mid

Corner Splash


speed 125%
speed +5%
Added by Snap Suplex
Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

105 95

Pastor Aaron whips Jimmy Fukka into the corner and charges in with lightning speed, crushing the fan favorite with a devastating splash that draws immediate heat from the crowd. Jimmy Fukka crumples to the mat, gasping for air as Pastor Aaron backs away with a smug grin, soaking in the boos.


Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed +5%
Added by Snap Suplex
Mid

Frankensteiner


aerial 75%
grapple 50%

Your next move gains +30% Aerial.

97 78

Pastor Aaron suddenly whips around with lightning-fast precision, their heel connecting flush with Jimmy Fukka's jaw in a vicious spinning strike that drops the fan favorite to the canvas. The crowd erupts in boos as the heel smirks, having caught their opponent completely off-guard with the blindingly quick attack.


Late

Springboard Enzuigiri


speed 130%

Your Speed moves have +40% Speed this match.

speed +5%
Added by Snap Suplex
Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

aerial +30%
Added by Frankensteiner
109 129

Jimmy Fukka ascends to the top turnbuckle as the exhausted Pastor Aaron struggles to rise, the crowd roaring in anticipation. With unwavering determination, Jimmy Fukka launches into the air, soaring across the ring before crashing down with a devastating diving headbutt that flattens the despised Pastor Aaron, leaving both warriors spent but the impact clearly favoring the hero.


Late

Super Kick


speed 150%
speed +5%
Added by Snap Suplex
speed +40%
Added by Springboard Enzuigiri
Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

158 108

Pastor Aaron feigns a leg injury to lure in the sympathetic Jimmy Fukka, then explodes with lightning-quick precision, his boot smashing into Jimmy Fukka's jaw with a devastating Super Kick that echoes throughout the arena as the crowd erupts in boos at the despicable tactic.

Pastor Aaron hoists the dazed Jimmy Fukka onto their shoulders, then viciously drives them down with the Forced Conversion, the entire ring shaking from the brutal impact as the crowd erupts in furious boos while Jimmy Fukka lies motionless on the canvas.

Winner Loser
5 3

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.