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Sep 0003

Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

85 87

Glorious Grandpa catches Bad Brad Clark trying to escape to the corner and wraps both arms around the midsection, squeezing with raw intensity as the heel gasps for air and desperately claws at the face's shoulders. The crowd roars its approval as Glorious Grandpa lifts Bad Brad Clark off the canvas, shaking violently while maintaining the crushing grip, forcing pained groans from the villain.


Early

Backdrop Suplex


grapple 100%
Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

85 68

Bad Brad Clark locks in a technically precise waistlock, wrenching Glorious Grandpa off balance before executing a textbook backdrop suplex that sends the fan favorite crashing to the canvas. The heel smirks at the booing crowd while maintaining wrist control, demonstrating superior grappling fundamentals as Glorious Grandpa grimaces from the impact.


Early

Kicks


speed 100%
speed +5%
Added by Snap Suplex
Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

90 75

Bad Brad Clark unleashes a lightning-quick flurry of rapid-fire kicks to Glorious Grandpa's legs and midsection, the sharp strikes echoing through the arena as the crowd boos the cheap tactics. Glorious Grandpa staggers backward, unable to counter the blistering speed, clutching his ribs as Bad Brad Clark smirks arrogantly.


Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

brawl +17%
Added by Running Knee
98 117

Glorious Grandpa catches the retreating Bad Brad Clark with a thunderous big boot straight to the jaw, the impact echoing through the arena as the heel crumples to the mat, drawing roars of approval from the crowd who've been waiting to see justice delivered.


Mid

Corner Splash


speed 125%
speed -35%
Added by Big Boot
speed +5%
Added by Snap Suplex
Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

82 95

Glorious Grandpa hoists the struggling Bad Brad Clark high overhead in a devastating gorilla press, holding the heel aloft with raw power as the crowd roars its approval. With Bad Brad Clark helplessly suspended above, Glorious Grandpa military presses once, twice, showcasing incredible strength before launching the villain crashing down to the canvas, where Bad Brad Clark writhes in pain from the thunderous impact.


Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed +5%
Added by Snap Suplex
Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

103 64

Bad Brad Clark explodes with lightning-quick rotation, their heel cracking viciously across Glorious Grandpa's jaw before the hero can react, sending them sprawling to the canvas as jeers rain down from the disgusted crowd.


Late

Dragon Suplex


grapple 130%

If your last move was Grapple, this gains +60% Grapple.

grapple -35%
Added by Diving Forearm
Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

81 116

Glorious Grandpa spins with desperate fury, their arm extended like a battle-worn weapon, and connects with a thunderous discus clothesline that nearly decapitates Bad Brad Clark, sending the cowardly heel flipping inside-out to the canvas. The exhausted crowd erupts as Glorious Grandpa stands over their fallen opponent, justice finally delivered through sheer grit and determination.


Late

Springboard Enzuigiri


speed 130%

Your Speed moves have +40% Speed this match.

speed +5%
Added by Snap Suplex
Late

Crossface


brawl 80%
power 35%
aerial 35%

Your opponent's next move loses 35% Grapple and Speed.

brawl +39%
Added by Discus Clothesline
116 155

Glorious Grandpa wrenches back on the crossface with relentless intensity, grinding their forearm across Bad Brad Clark's face as the crowd roars its approval. The desperate heel claws at the canvas, trapped in the punishing submission hold as Glorious Grandpa cranks harder, pouring every ounce of frustration into making the villain pay for their transgressions.

Glorious Grandpa cuts off Bad Brad Clark's desperate comeback attempt with a thunderous BACK PAIN, the devastating strike connecting flush and sending the heel crashing to the canvas in a heap as the crowd erupts in approval, the referee counting the decisive three-count victory.

Loser Winner
3 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.