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Jan 0004

Early

Body Slam


power 100%
Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

82 83

Debt Collector springs off the ropes and leaps onto Pastor Aaron's shoulders, whipping through a picture-perfect hurricanrana that sends Pastor Aaron tumbling across the canvas. The crowd boos as Debt Collector arrogantly poses, while Pastor Aaron clutches their neck in pain.


Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

power -15%
Added by Hurricanrana
grapple -15%
Added by Hurricanrana
Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

57 65

Debt Collector ducks under Pastor Aaron's strike and explosively somersaults between their legs, using lightning-quick agility to yank them backwards into a sudden pinning predicament, drawing boos as both villains scramble for advantage early in this underhanded contest.


Early

Kicks


speed 100%
Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

81 74

Pastor Aaron unleashes a lightning-quick barrage of stiff kicks to Debt Collector's legs and midsection, each strike landing with sharp precision as the fresh heel scrambles to cover up, drawing boos from the crowd who despise both competitors equally as Pastor Aaron backs their opponent into the corner.


Mid

Corner Splash


speed 125%
speed -15%
Added by Forearm Strikes
Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

89 94

Debt Collector catches Pastor Aaron stumbling backward and launches a vicious boot straight to the jaw, the brutal strike echoing through the arena as Pastor Aaron crumples to the mat in a heap, drawing boos from the disgusted crowd witnessing this ruthless display between two despised competitors.


Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed -35%
Added by Big Boot
Mid

Dropkick


aerial 125%
65 115

Debt Collector springs off the middle rope with explosive height, twisting mid-air before driving both boots square into Pastor Aaron's jaw with a picture-perfect dropkick that echoes throughout the arena. Pastor Aaron crumples to the mat as the crowd boos both competitors, though some can't help but appreciate the aerial excellence on display.


Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

102 87

Pastor Aaron lures Debt Collector toward the ropes with a feint, then explosively swings through with a lightning-quick Tiger Feint Kick that cracks across Debt Collector's jaw, the boos intensifying as both heels resort to underhanded tactics and Debt Collector crumples backward into the ropes.


Late

Springboard Enzuigiri


speed 130%

Your Speed moves have +40% Speed this match.

speed +15%
Added by Tiger Feint Kick
Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

117 120

Debt Collector scales to the top rope with methodical precision, glancing back at the stirring Pastor Aaron before launching into a breathtaking rotation through the air, crashing down across Pastor Aaron's chest with devastating impact that draws reluctant gasps from the disgusted crowd.

Debt Collector ascends to the top turnbuckle while Pastor Aaron lies helpless below, launching into BANKRUPTCY with vicious precision. The impact drives Pastor Aaron into the canvas, and the referee counts three as the crowd boos both competitors mercilessly.

Loser Winner
2 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.