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Oct 0002

Early

Crossbody


aerial 100%
Early

Kicks


speed 100%
75 73

Paco Guerrero Sr springs off the ropes with surprising agility, launching into a picture-perfect crossbody that catches Nicholas King completely off-guard, driving the fresh face down to the mat with a heavy thud as the crowd erupts in boos at the heel's opportunistic aerial assault.


Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

71 28

Paco Guerrero Sr sneaks behind the unsuspecting Nicholas King and viciously locks in a sleeper hold, wrenching back with malicious intent as the crowd boos thunderously. Before Nicholas King can mount a defense, Paco Guerrero Sr hoists them up and brutally drives them into the canvas with a powerful slam, the impact echoing throughout the arena.


Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

73 66

Paco Guerrero Sr snatches Nicholas King's arm and wrenches it into a textbook hammerlock, twisting the shoulder joint with technical precision while trash-talking the crowd. The arena erupts in boos as Paco Guerrero Sr methodically applies pressure, forcing Nicholas King to grimace while the heel smirks with sadistic satisfaction.


Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

Mid

Corner Splash


speed 125%
speed +5%
Added by Snap Suplex
93 95

Nicholas King charges across the ring with lightning speed, catching Paco Guerrero Sr off-guard in the corner before unleashing a thunderous splash that crushes the air from their opponent's lungs. The crowd erupts as Paco Guerrero Sr crumples to the mat, clutching their ribs while Nicholas King feeds off the roaring approval.


Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

grapple +30%
Added by Belly-to-Belly Suplex
Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

brawl -35%
Added by Arm Wringer
speed +5%
Added by Snap Suplex
98 70

Paco Guerrero Sr clutches Nicholas King in a tight waistlock, wrenching viciously before explosively arching backward to hurl the fan favorite through the air with a perfectly executed belly-to-belly suplex. The crowd boos as Paco Guerrero Sr releases late, adding extra torque to send Nicholas King crashing hard into the canvas, immediately clutching their back in pain.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

speed +5%
Added by Snap Suplex
86 95

Nicholas King fakes a dive through the ropes then snaps back with lightning-quick precision, swinging both legs through and catching Paco Guerrero Sr flush across the jaw with the tiger feint kick! The crowd roars as Paco Guerrero Sr stumbles backward, clutching their face, while Nicholas King lands gracefully and soaks in the cheers, having caught the villain completely off-guard with the deceptive strike.


Late

Dragon Suplex


grapple 130%

If your last move was Grapple, this gains +60% Grapple.

Late

Rolling Elbow


speed 125%

If your opponent has more Speed, this gains +50% Speed.

speed +5%
Added by Snap Suplex
speed +15%
Added by Tiger Feint Kick
105 106

Nicholas King explodes with lightning-quick rotation, spinning through with devastating speed as the rolling elbow crashes into Paco Guerrero Sr's jaw, dropping the heel instantly while the crowd erupts in thunderous approval of the perfectly-timed knockout blow.


Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

94 96

Nicholas King spins with desperate fury, their arm extended like a battle-worn weapon, and connects with a thunderous discus clothesline that nearly decapitates Paco Guerrero Sr, sending the cowardly heel flipping inside-out to the canvas. The exhausted crowd erupts as Nicholas King stands over their fallen opponent, justice finally delivered through sheer grit and determination.


Late

Fisherman Suplex


grapple 125%

If your opponent has more Grapple, this gains +50% Grapple.

Late

Powerbomb


power 130%

Your next move gains +60% Power.

101 95

Paco Guerrero Sr hooks Nicholas King's leg with technical precision, snapping back with a textbook Fisherman Suplex that bridges perfectly for a near-fall as the exhausted champion desperately kicks out, drawing boos from the disgusted crowd witnessing this methodical dismantling.

Paco Guerrero Sr wrenches back on the Blatino Heat, twisting Nicholas King's body at an unnatural angle as the crowd roars in protest. Nicholas King fights valiantly but finally taps out desperately, and Paco Guerrero Sr refuses to release the hold immediately, grinning wickedly as the referee frantically calls for the bell.

Winner Loser
5 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.