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Major Championship

Major Championship

Jun 0001

Early

Kicks


speed 100%
Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

76 59

Daniel Robinson unleashes a lightning-quick flurry of stiff kicks to BUN DABLUNT's legs and midsection, each strike snapping with rapid-fire precision as the crowd boos both competitors, with BUN DABLUNT buckling backward against the ropes from the sudden assault.


Early

Backdrop Suplex


grapple 100%
Early

Backdrop Suplex


grapple 100%
55 65

BUN DABLUNT exploits an opening with clinical precision, wrapping up Daniel Robinson and hoisting them overhead with a textbook backdrop suplex, dropping them spine-first onto the canvas. The technically sound execution draws grudging acknowledgment from the crowd as Daniel Robinson writhes in pain, clutching their back while BUN DABLUNT sneers arrogantly.


Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

Early

Punches


brawl 100%
62 77

BUN DABLUNT corners Daniel Robinson against the ropes and unleashes a vicious flurry of closed-fist punches, forcing the referee to issue warnings as the crowd boos the blatant rule-breaking, with Daniel Robinson covering up defensively before slumping to the canvas.


Mid

Corner Splash


speed 125%
speed +5%
Added by Snap Suplex
Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

99 75

Daniel Robinson charges across the ring with explosive quickness, catching BUN DABLUNT off-guard in the corner and crushing them with a lightning-fast splash that drives the air from their lungs, as the crowd boos both competitors with equal disdain.


Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed +5%
Added by Snap Suplex
Mid

Headbutt


brawl 125%
91 96

BUN DABLUNT grabs Daniel Robinson by the hair and viciously drives their forehead into Daniel Robinson's face with a brutal headbutt, the sickening crack echoing through the arena as Daniel Robinson staggers backward, dazed and disoriented, while the crowd boos both competitors' blatant disregard for the rules.


Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

63 87

BUN DABLUNT hooks Daniel Robinson with methodical precision, wrenching the arms tight before violently arching back and slamming Daniel Robinson overhead with a textbook belly-to-belly suplex. The technical execution draws grudging acknowledgment from the hostile crowd as Daniel Robinson crashes hard on the canvas, clutching their spine while BUN DABLUNT smirks at the damage inflicted.


Late

Dragon Suplex


grapple 130%

If your last move was Grapple, this gains +60% Grapple.

grapple +60%
Added by Dragon Suplex
Late

Lariat


brawl 150%
brawl -35%
Added by Arm Wringer
105 89

Daniel Robinson hooks both arms behind BUN DABLUNT's back and arches backward with technical precision, bridging perfectly as he drives BUN DABLUNT skull-first into the canvas with a picture-perfect Dragon Suplex. The crowd jeers both competitors as Daniel Robinson maintains the bridge for a near-fall, showcasing his superior grappling expertise while BUN DABLUNT lies dazed and folded in the wreckage.


Late

DDT


grapple 150%
Late

Haymaker


brawl 125%

If your opponent has more Brawl, this gains +50% Brawl.

83 96

BUN DABLUNT winds up and throws a wild, closed-fist haymaker that connects brutally with Daniel Robinson's jaw, the sickening thud echoing through the arena as the exhausted Daniel Robinson crumples to the canvas. The referee threatens disqualification while both men gasp for air, but the boos rain down as BUN DABLUNT stands over the fallen opponent.

BUN DABLUNT hoists Daniel Robinson into position and drives them down with Rampage, the sickening impact echoing through the arena as Daniel Robinson crumples lifelessly to the mat. The crowd boos mercilessly as BUN DABLUNT sneers over the fallen body, claiming a brutal victory in this war between villains.

Loser Winner
3 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.