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May 0002

Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

Early

Punches


brawl 100%
68 85

Nervous Nate unloads a vicious barrage of closed-fist punches to High Wire Lee's jaw, the referee turning a blind eye to the illegal strikes as both competitors favor the same underhanded tactics, drawing boos from the disgusted crowd as High Wire Lee stumbles backward into the ropes.


Early

Punches


brawl 100%
Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

grapple -15%
Added by Hurricanrana
76 53

High Wire Lee corners Nervous Nate and unleashes a barrage of vicious closed-fist punches, each shot connecting with brutal intent as the referee struggles to maintain control. The crowd boos both competitors as High Wire Lee backs off momentarily, leaving Nervous Nate dazed against the turnbuckles.


Early

Crossbody


aerial 100%
aerial -15%
Added by Hammerlock
Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

65 77

Nervous Nate unleashes a vicious barrage of forearm strikes, catching High Wire Lee off-guard with brutal, street-fight intensity. The crowd boos as Nervous Nate backs their opponent into the corner, each strike landing with ruthless precision, leaving High Wire Lee dazed and reeling from the early onslaught.


Mid

Dropkick


aerial 125%
Mid

Headbutt


brawl 125%
95 106

Nervous Nate grabs High Wire Lee by the hair and viciously drives their forehead into High Wire Lee's face with a brutal headbutt, the sickening crack echoing through the arena as High Wire Lee staggers backward, dazed and disoriented, while the crowd boos both competitors' blatant disregard for the rules.


Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

87 82

High Wire Lee catches Nervous Nate stumbling backward and launches a vicious boot straight to the jaw, the brutal strike echoing through the arena as Nervous Nate crumples to the mat in a heap, drawing boos from the disgusted crowd witnessing this ruthless display between two despised competitors.


Mid

Headbutt


brawl 125%
brawl -35%
Added by Arm Wringer
Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

grapple +30%
Added by Belly-to-Belly Suplex
68 117

Nervous Nate clutches High Wire Lee around the waist with vicious intent, wrenching them close before expertly arching backward and launching them overhead with a technically sound belly-to-belly suplex. High Wire Lee crashes hard into the canvas as the crowd boos both competitors, while Nervous Nate smirks at the devastation.


Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

Late

Fisherman Suplex


grapple 125%

If your opponent has more Grapple, this gains +50% Grapple.

95 89

High Wire Lee scales the turnbuckles with calculated malice, surveying the exhausted Nervous Nate sprawled below. With the crowd booing intensely, High Wire Lee launches into a reckless Diving Headbutt, crashing skull-first into Nervous Nate's chest with devastating aerial precision, both wrestlers writhing in pain as High Wire Lee secures the brutal advantage.


Late

Top Rope Splash


aerial 150%
Late

Haymaker


brawl 125%

If your opponent has more Brawl, this gains +50% Brawl.

114 106

High Wire Lee scales the turnbuckles with exhausted desperation, launching into a picture-perfect splash that crashes down onto the equally battered Nervous Nate, who writhes in agony beneath the high-impact aerial assault as the crowd boos both competitors mercilessly.


Late

Lariat


brawl 150%
Late

Dragon Suplex


grapple 130%

If your last move was Grapple, this gains +60% Grapple.

114 92

High Wire Lee charges across the ring with malicious intent, extending their arm and nearly decapitating an exhausted Nervous Nate with a vicious lariat that echoes throughout the arena, sending their opponent crashing to the canvas as the crowd boos the brutal display of violence.

High Wire Lee ascends to the top turnbuckle while Nervous Nate lies helpless below, launching into Tightrope Bomb with vicious precision. The impact drives Nervous Nate into the canvas, and the referee counts three as the crowd boos both competitors mercilessly.

Winner Loser
5 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.