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Sep 0001

Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

Early

Backdrop Suplex


grapple 100%
56 65

Alexander Scott locks in a tight waistlock, demonstrating technical precision as they arch back and launch Bob overhead with a textbook backdrop suplex. The heel crashes hard onto the mat, and the crowd roars its approval as Alexander Scott maintains control with flawless grappling fundamentals.


Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

73 64

Bob charges forward with vicious intent, leaping and driving a blistering knee strike into Alexander Scott's jaw with explosive force. The crowd erupts in boos as the cowardly heel catches the unsuspecting face off-guard, sending Alexander Scott crashing to the canvas while Bob smirks at the hostile reaction.


Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

72 59

Bob catches Alexander Scott off guard with a lightning-quick leap, wrapping their legs around the hero's head before whipping them across the ring with a picture-perfect hurricanrana, drawing boos from the crowd as Alexander Scott crashes hard into the mat.


Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

brawl -15%
Added by Hammerlock
brawl +18%
Added by Running Knee
Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed +5%
Added by Snap Suplex
70 73

Alexander Scott catches Bob trying to regroup in the corner and unleashes a lightning-quick spinning heel kick that connects flush with the jaw, the crowd erupting as the heel crumples to the mat, clutching their face in agony.


Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

power -35%
Added by Spinning Heel Kick
Mid

Boston Crab


grapple 125%
60 81

Alexander Scott expertly flips Bob onto their stomach, stepping through and sitting back deep into a textbook Boston Crab as the crowd roars its approval. Bob writhes in agony, clawing desperately at the canvas while Alexander Scott maintains perfect technical form, wrenching back with precision to maximize the pressure on the lower back and legs.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

power +50%
Added by Fallaway Slam
Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

83 75

Bob hoists the valiant Alexander Scott high overhead with a devastating Gorilla Press, parading around the ring with mocking arrogance as the crowd erupts in boos, before viciously hurling them down to the canvas with bone-jarring force that echoes throughout the arena.


Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

Late

Dragon Suplex


grapple 130%

If your last move was Grapple, this gains +60% Grapple.

grapple +60%
Added by Dragon Suplex
100 124

Alexander Scott hooks both arms behind Bob's back with technical precision, bridging flawlessly into a picture-perfect Dragon Suplex that plants the despised villain directly on his neck and shoulders, holding the pin attempt as the capacity crowd roars its approval for the masterful grappling display.


Late

Crossface


brawl 80%
power 35%
aerial 35%

Your opponent's next move loses 35% Grapple and Speed.

Late

Springboard Enzuigiri


speed 130%

Your Speed moves have +40% Speed this match.

speed +5%
Added by Snap Suplex
93 82

Bob viciously wrenches back on the crossface, grinding their forearm across Alexander Scott's face with brutal malice as the exhausted fan favorite writhes in agony. The heel cranks the submission with sadistic intent, ignoring the referee's warnings while the crowd boos mercilessly, watching their hero's face contort in pain.


Late

Haymaker


brawl 125%

If your opponent has more Brawl, this gains +50% Brawl.

Late

Super Kick


speed 150%
speed -35%
Added by Crossface
speed +5%
Added by Snap Suplex
speed +40%
Added by Springboard Enzuigiri
74 98

Alexander Scott tunes up the band in the corner as the crowd roars, stalking the staggering Bob who turns around right into a lightning-quick Super Kick that cracks across the jaw! The impact echoes through the arena as Bob crumples to the mat, and the fans explode in celebration of the perfectly-timed strike of justice.

Alexander Scott hoists the struggling Bob high overhead, the crowd roaring as Seismic Drop comes crashing down with thunderous impact. Bob crumples to the mat, motionless, as Alexander Scott hooks the leg for the decisive three-count victory.

Loser Winner
4 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.