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Major Championship

Major Championship

Aug 0006

Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

Early

Backdrop Suplex


grapple 100%
84 85

Triple G locks in a textbook waistlock, displaying technical precision as BUN DABLUNT struggles to escape. With perfect form, Triple G bridges back and launches the heel overhead with a crisp backdrop suplex, spiking BUN DABLUNT's shoulders into the canvas. The crowd roars its approval as Triple G maintains control early in this contest.


Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

Early

Punches


brawl 100%
brawl -15%
Added by Hammerlock
87 72

BUN DABLUNT corners Triple G and unleashes a vicious barrage of forearm strikes, cracking shot after shot across the face's jaw with reckless abandon. The heel shows no regard for sportsmanship, connecting with a brutal final forearm that staggers Triple G backward as the crowd erupts in boos at the ruthless attack.


Early

Backdrop Suplex


grapple 100%
Early

Crossbody


aerial 100%
93 85

BUN DABLUNT locks in a technically precise waistlock, wrenching Triple G off balance before executing a textbook backdrop suplex that sends the fan favorite crashing to the canvas. The heel smirks at the booing crowd while maintaining wrist control, demonstrating superior grappling fundamentals as Triple G grimaces from the impact.


Mid

Boston Crab


grapple 125%
Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

116 106

BUN DABLUNT methodically traps Triple G's legs, flipping them over with cruel precision into a textbook Boston Crab, leaning back with technical malice as the crowd boos the submission hold. Triple G grimaces in agony, clawing desperately toward the ropes while BUN DABLUNT wrenches the hold deeper, displaying masterful grappling control that has the face competitor trapped center-ring.


Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

Mid

Frankensteiner


aerial 75%
grapple 50%

Your next move gains +30% Aerial.

112 106

BUN DABLUNT cuts off Triple G's momentum with a vicious big boot, planting their sole directly into Triple G's face with brutal street-fight intensity. The sickening thud echoes through the arena as Triple G crumples to the mat, drawing furious boos from the crowd witnessing the callous assault.


Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

Mid

Headbutt


brawl 125%
107 106

BUN DABLUNT methodically twists Triple G's arm with precise, calculated pressure, wrenching the joint at an unnatural angle while the crowd voices their disapproval. The technical precision is undeniable as BUN DABLUNT maintains control, cranking harder with each rotation.

BUN DABLUNT hoists the defiant Triple G onto their shoulders, ignoring the crowd's desperate pleas, and drives them skull-first into the canvas with a sickening Rampage that echoes through the arena. Triple G crumples lifelessly as boos rain down on the victorious villain standing over their conquered opponent.

Winner Loser
5 1

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.