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Major Championship

Major Championship

Mar 0002

Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

67 77

STICKY GREEN wrenches sUPA cREEPY's arm behind their back with clinical precision, torquing the hammerlock while shoving their opponent's face into the turnbuckle. The technical submission draws jeers from the crowd as both heels jockey for control, with STICKY GREEN maintaining the torturous hold and driving their knee into sUPA cREEPY's spine for added pressure.


Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

Early

Punches


brawl 100%
brawl -15%
Added by Hammerlock
75 55

sUPA cREEPY catches STICKY GREEN off guard with lightning-quick reflexes, snatching a headlock and dropping to the mat in one explosive motion. The bulldog plants STICKY GREEN's face into the canvas with sudden, precise timing, drawing boos from the crowd as sUPA cREEPY smugly rolls away, leaving STICKY GREEN clutching his jaw.


Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

brawl -15%
Added by Bulldog
77 49

sUPA cREEPY catches STICKY GREEN off-guard with a technically precise snap suplex, hooking the head and snapping backwards with sudden quickness. The crowd boos as STICKY GREEN crashes hard onto the mat, while sUPA cREEPY rolls through smoothly and smirks at the hostile reaction, clearly satisfied with the executed takedown.


Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed -15%
Added by Forearm Strikes
speed +5%
Added by Snap Suplex
Mid

Headbutt


brawl 125%
87 81

sUPA cREEPY explodes with lightning-quick rotation, their heel cracking across STICKY GREEN's jaw with blinding speed, dropping their rival in a heap as the crowd boos the vicious strike between these two despised competitors.


Mid

Boston Crab


grapple 125%
Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

93 99

STICKY GREEN methodically applies the arm wringer with cold precision, wrenching sUPA cREEPY's shoulder joint at an excruciating angle while maintaining perfect technical control. The heel-on-heel encounter draws jeers from the disgusted crowd as STICKY GREEN viciously cranks the hold tighter, forcing sUPA cREEPY to grimace in pain and drop to one knee.


Mid

Corner Splash


speed 125%
speed +5%
Added by Snap Suplex
Mid

Boston Crab


grapple 125%
108 108

STICKY GREEN methodically wrenches back on sUPA cREEPY's legs, applying a textbook Boston Crab with surgical precision while sUPA cREEPY claws desperately at the mat. The technically superior heel cranks the hold deeper, refusing to release as the crowd boos both competitors, with sUPA cREEPY's face contorting in agony.


Late

Fisherman Suplex


grapple 125%

If your opponent has more Grapple, this gains +50% Grapple.

grapple +50%
Added by Fisherman Suplex
Late

DDT


grapple 150%
130 129

sUPA cREEPY hooks STICKY GREEN's leg with technical precision, lifting the exhausted opponent vertically before snapping backward with a textbook fisherman suplex, bridging perfectly for maximum impact as both heels' depleted bodies crash to the canvas while the crowd boos the calculated execution.


Late

Springboard Enzuigiri


speed 130%

Your Speed moves have +40% Speed this match.

speed +5%
Added by Snap Suplex
Late

Fisherman Suplex


grapple 125%

If your opponent has more Grapple, this gains +50% Grapple.

112 108

sUPA cREEPY springs to the top rope with lightning speed, but STICKY GREEN staggers toward the corner exhausted from the grueling match. sUPA cREEPY exploits the opening with a perfectly-timed enzuigiri that cracks off STICKY GREEN's skull, dropping the rival to the canvas as the crowd boos the opportunistic strike.

sUPA cREEPY wrenches back on the WTF?!, torquing STICKY GREEN's joints at a sickening angle as the crowd boos both competitors. STICKY GREEN fights desperately but finally taps out in agony, and sUPA cREEPY refuses to release the hold even after the bell, drawing nuclear heat before finally standing over their defeated rival.

Winner Loser
5 2

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.