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Aug 0003

Early

Backdrop Suplex


grapple 100%
Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

65 62

General Custer smoothly transitions behind Paco Guerrero Jr, locking in a textbook waistlock before methodically bridging backward with technical precision. The crowd jeers as General Custer demonstrates pure grappling mastery, driving Paco Guerrero Jr's shoulders into the canvas with a perfectly executed suplex that showcases superior mat wrestling fundamentals.


Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

Early

Punches


brawl 100%
59 79

Paco Guerrero Jr unloads a vicious barrage of closed-fist punches to General Custer's jaw, the referee turning a blind eye to the illegal strikes as both competitors favor the same underhanded tactics, drawing boos from the disgusted crowd as General Custer stumbles backward into the ropes.


Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

brawl -15%
Added by Hammerlock
60 62

Paco Guerrero Jr traps General Custer against the ropes and clamps on a grinding bearhug, squeezing viciously while the crowd boos both competitors. The heel wrenches the hold with malicious intent, driving a knee into General Custer's midsection for added punishment before the official can intervene.


Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

Mid

Headbutt


brawl 125%
82 99

Paco Guerrero Jr rakes General Custer's eyes to distract the referee, then viciously cracks a brutal headbutt square into General Custer's face, sending him staggering backward into the ropes as the crowd boos both competitors' underhanded tactics.


Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

75 91

Paco Guerrero Jr ruthlessly levels General Custer with a vicious Big Boot straight to the jaw, the brutal street-fight strike echoing through the arena as General Custer crumples to the mat, and the crowd boos both competitors with equal disdain.


Mid

Boston Crab


grapple 125%
Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

brawl -35%
Added by Arm Wringer
81 58

General Custer methodically turns Paco Guerrero Jr onto his stomach, stepping through the legs with technical precision before sitting back deep into a textbook Boston Crab, wrenching the lower back and spine as Paco Guerrero Jr claws desperately at the canvas, the crowd jeering both competitors as the submission hold is locked in tight.


Late

Torture Rack


power 80%
grapple 35%
brawl 35%

Your opponent's next move loses 35% Speed and Aerial.

Late

Spinebuster


power 125%

If your opponent has more Power, this gains +50% Power.

power +50%
Added by Spinebuster
100 110

Paco Guerrero Jr catches the charging General Custer and with brutal force drives him spine-first into the canvas with a thunderous spinebuster, the impact echoing throughout the arena as the crowd boos both competitors while General Custer writhes in agony from the devastating power move.

Paco Guerrero Jr connects with a devastating Blatino Heat, the strike landing flush as General Custer crumples to the canvas in a heap. The crowd boos as Paco Guerrero Jr stands over the motionless body, smirking with vicious satisfaction at their fallen rival.

Loser Winner
2 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.