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Aug 0003

Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

84 82

David the Merman charges forward with vicious intent, leaping and driving a blistering knee strike into The Rockstar's jaw with explosive force. The crowd erupts in boos as the cowardly heel catches the unsuspecting face off-guard, sending The Rockstar crashing to the canvas while David the Merman smirks at the hostile reaction.


Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

brawl +13%
Added by Running Knee
Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

85 70

David the Merman backs The Rockstar into the corner with a flurry of vicious forearm strikes, each blow landing with brutal street-fight intensity as the crowd voices their disapproval. The heel unleashes a relentless barrage of rough, unforgiving shots that stagger the fan favorite, leaving The Rockstar slumped against the turnbuckles.


Early

Crossbody


aerial 100%
Early

Crossbody


aerial 100%
84 91

The Rockstar springs off the ropes with incredible elevation, soaring through the air before crashing down across David the Merman's chest with a picture-perfect crossbody that flattens the villain to the canvas as the crowd roars its approval for the high-flying maneuver.


Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

Mid

Frankensteiner


aerial 75%
grapple 50%

Your next move gains +30% Aerial.

95 84

David the Merman cuts off The Rockstar's momentum with a vicious big boot, planting their sole directly into The Rockstar's face with brutal street-fight intensity. The sickening thud echoes through the arena as The Rockstar crumples to the mat, drawing furious boos from the crowd witnessing the callous assault.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

aerial +30%
Added by Frankensteiner
97 99

The Rockstar hoists David the Merman onto their shoulders with impressive strength, then launches backward in a spectacular arc, sending the cheating David the Merman flying across the ring before crashing hard onto the canvas. The crowd erupts as The Rockstar kips up energetically, showcasing their athleticism while David the Merman writhes in pain, clutching their back.


Mid

Dropkick


aerial 125%
Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

105 105

The Rockstar scales the turnbuckle as the crowd roars, launching into a picture-perfect diving forearm that connects flush with David the Merman's jaw, sending the heel crashing to the canvas as the arena erupts in approval of the high-flying justice delivered from above.


Late

Top Rope Splash


aerial 150%
Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

126 118

David the Merman scales the turnbuckles while The Rockstar lies vulnerable, then launches into a picture-perfect splash from the top rope, crashing down with devastating precision as the crowd erupts in boos. The high-risk maneuver connects flush, driving every bit of air from The Rockstar's lungs as David the Merman hooks the leg for what could be the finish.


Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

aerial +45%
Added by Shooting Star Press
108 155

The Rockstar ascends to the top turnbuckle, the exhausted crowd rising to their feet as he measures the downed David the Merman. With unwavering resolve despite his fatigue, he launches himself through the air, crashing his skull into David the Merman's chest with a devastating headbutt that echoes throughout the arena, drawing thunderous approval as the heel writhes in agony.


Late

Lariat


brawl 150%
brawl +50%
Added by Discus Clothesline
Late

Surfboard Stretch


aerial 80%
speed 35%
brawl 35%

Your opponent's next move loses 35% Power and Grapple.

166 106

David the Merman viciously swings their arm like a steel bar across The Rockstar's throat, the brutal lariat turning the exhausted hero inside-out as the crowd erupts in boos, The Rockstar crashing hard to the mat clutching their neck while David the Merman sneers with malicious satisfaction.

David the Merman climbs to the top rope as The Rockstar struggles to their feet, then launches into the devastating Fish Out of Water, crashing down with vicious impact that leaves The Rockstar motionless on the mat while the crowd erupts in boos at the heel's calculated brutality.

Winner Loser
5 3

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.