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Nov 0001

Early

Backdrop Suplex


grapple 100%
Early

Body Slam


power 100%
33 53

Dennis Nelson catches Cadawg Bliven in a collar-and-elbow tie-up, showcasing superior strength as they hoist their opponent high overhead before driving them down hard into the canvas with a thunderous body slam that echoes throughout the arena, drawing appreciative cheers from the crowd as both competitors display their power early in this evenly-matched contest.


Early

Punches


brawl 100%
Early

Backdrop Suplex


grapple 100%
47 43

Cadawg Bliven unloads a rapid flurry of stiff punches to Dennis Nelson's jaw, each strike echoing through the arena as the crowd roars in appreciation of the technical striking display. Dennis Nelson staggers backward into the ropes, respecting the competitor's clean aggression.


Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

Early

Punches


brawl 100%
44 47

Dennis Nelson fires off a quick succession of right hands that snap Cadawg Bliven's head back, the crowd roaring their approval as both competitors test each other early. Cadawg Bliven stumbles into the ropes from the flurry, clearly caught off-guard by the aggressive start, while Dennis Nelson backs off respectfully, having made their point.


Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

Mid

Boston Crab


grapple 125%
54 54

Dennis Nelson expertly hooks Cadawg Bliven's legs and flips him onto his stomach, stepping through with technical precision to apply the Boston Crab. The crowd applauds the textbook execution as Dennis Nelson sits back deep, arching Cadawg Bliven's spine while maintaining perfect grappling fundamentals in the center of the ring.


Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

Mid

Headbutt


brawl 125%
48 59

Dennis Nelson pulls back and cracks Cadawg Bliven with a thunderous headbutt, the sickening impact echoing through the arena as Cadawg Bliven staggers backward, dazed. The crowd gasps at the desperation move, respecting the raw intensity both competitors are showing in this hard-fought contest.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

Mid

Power Slam


power 125%
43 66

Dennis Nelson catches Cadawg Bliven charging in and hoists them high overhead before driving them down with a thunderous power slam that shakes the ring. The crowd erupts in appreciation as Dennis Nelson hooks the leg for a near-fall, both competitors showing mutual respect despite the devastating impact.


Late

Fisherman Suplex


grapple 125%

If your opponent has more Grapple, this gains +50% Grapple.

grapple +50%
Added by Fisherman Suplex
Late

DDT


grapple 150%
58 65

Dennis Nelson hooks Cadawg Bliven's head with technical precision, drops back with textbook form, and drives Cadawg Bliven's skull into the canvas with a perfectly executed DDT that draws an appreciative roar from the crowd as both competitors show mutual respect in this hard-fought contest.

Dennis Nelson hoists Cadawg Bliven onto their shoulders, the crowd rising to their feet in anticipation. With a mighty roar, Dennis Nelson drives Cadawg Bliven down with Decimator, the impact shaking the ring as the arena erupts in thunderous applause for both competitors.

Loser Winner
1 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.