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Aug 0001

Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

58 70

BEEF BIGSWELL springs off the ropes and leaps onto Nervous Nate's shoulders, whipping through a picture-perfect hurricanrana that sends Nervous Nate tumbling across the canvas. The crowd boos as BEEF BIGSWELL arrogantly poses, while Nervous Nate clutches their neck in pain.


Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

power -15%
Added by Hurricanrana
Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

56 56

BEEF BIGSWELL suddenly shoves Nervous Nate forward, snatching his head in a side headlock before sprinting toward the corner with surprising quickness, then leaps and drives Nervous Nate's face violently into the canvas with a lightning-fast bulldog that draws boos from the crowd.


Early

Punches


brawl 100%
brawl -15%
Added by Bulldog
Early

Crossbody


aerial 100%
65 78

BEEF BIGSWELL scales the turnbuckles with calculated precision, measuring Nervous Nate who's still recovering from the early onslaught. Launching through the air with picture-perfect form, BEEF BIGSWELL crashes down across Nervous Nate's chest with a devastating crossbody, driving all the air from their lungs as both heels hit the canvas hard to a chorus of boos from the disgusted crowd.


Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

Mid

Dropkick


aerial 125%
87 98

BEEF BIGSWELL springs off the middle rope with calculated precision, twisting through the air before driving both boots squarely into Nervous Nate's jaw, sending the rival crashing backward into the corner turnbuckles as the crowd jeers the impressive yet opportunistic aerial assault that leaves Nervous Nate dazed and slumped against the ropes.


Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

Mid

Power Slam


power 125%
89 78

Nervous Nate catches BEEF BIGSWELL charging in and levels them with a vicious big boot straight to the jaw, the brutal impact echoing throughout the arena as BEEF BIGSWELL crumples to the mat, and the crowd boos both competitors while Nervous Nate stands over their fallen opponent with a sneer.


Mid

Headbutt


brawl 125%
Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

96 86

Nervous Nate rakes BEEF BIGSWELL's eyes to break free, then viciously smashes his forehead into BEEF BIGSWELL's nose in a brutal street-fight fashion, drawing boos from the disgusted crowd as BEEF BIGSWELL stumbles backward clutching his face while Nervous Nate sneers at the damage inflicted.


Late

Dragon Suplex


grapple 130%

If your last move was Grapple, this gains +60% Grapple.

Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

83 98

BEEF BIGSWELL ascends to the top rope, the crowd jeering as both villains show the wear of this brutal contest. With reckless disregard for their own body, BEEF BIGSWELL launches themselves through the air, crashing headfirst into Nervous Nate's sternum with devastating precision. Both competitors writhe in agony, but Nervous Nate absorbs the worst of the high-risk maneuver.


Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

Late

Top Rope Splash


aerial 150%
100 117

BEEF BIGSWELL scales the turnbuckles with exhausted determination, measuring the worn-down Nervous Nate sprawled below. Launching with reckless abandon, BEEF BIGSWELL soars through the air, crashing down chest-first across Nervous Nate's torso. The high-risk maneuver connects flush, drawing grudging acknowledgment from the crowd as Nervous Nate convulses from the devastating aerial assault.

BEEF BIGSWELL hoists the staggering Nervous Nate onto their shoulders, spinning them around before driving them skull-first into the canvas with a brutal Iron Curtain. The impact echoes through the arena as Nervous Nate crumples lifelessly, and the crowd erupts in disgust as BEEF BIGSWELL arrogantly makes the cover for the three-count.

Loser Winner
2 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.