← Back to history

Aug 0003

Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

84 76

sUPA cREEPY quickly hooks Bambino Gonzalez's head and arm, then executes a technically precise snap suplex with sudden velocity, bridging perfectly to showcase superior mat wrestling. The crowd boos as sUPA cREEPY smirks while Bambino Gonzalez arches in pain on the canvas, the early-match attack establishing dominance through pure grappling skill.


Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

73 84

Bambino Gonzalez swiftly locks in a front facelock, expertly hooking sUPA cREEPY's near arm before snapping backwards with technical precision, sending the heel crashing to the mat with a textbook suplex that draws approving cheers from the capacity crowd.


Early

Kicks


speed 100%
speed +5%
Added by Snap Suplex
Early

Backdrop Suplex


grapple 100%
93 84

sUPA cREEPY unleashes a lightning-quick barrage of stiff kicks to Bambino Gonzalez's legs and midsection, drawing immediate boos from the crowd as the rapid-fire strikes blur together, catching the fan favorite off-guard and buckling their knees before a final swift kick to the ribs sends Bambino Gonzalez stumbling backward.


Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed +5%
Added by Snap Suplex
93 101

Bambino Gonzalez catches sUPA cREEPY trying to regroup in the corner and unleashes a lightning-quick spinning heel kick that connects flush with the jaw, the crowd erupting as the heel crumples to the mat, clutching their face in agony.


Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed +5%
Added by Snap Suplex
Mid

Boston Crab


grapple 125%
107 105

sUPA cREEPY suddenly pivots and whips around with blinding quickness, their heel cracking across Bambino Gonzalez's jaw before the crowd favorite can react, sending them staggering backward as the arena erupts in boos at the opportunistic strike.


Mid

Boston Crab


grapple 125%
Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

101 97

sUPA cREEPY wrenches back on the Boston Crab with technical precision, grinding Bambino Gonzalez's spine at a brutal angle while the crowd boos mercilessly. The heel ignores the referee's position checks, applying extra torque and sitting deeper to maximize Bambino Gonzalez's suffering, drawing anguished groans from the trapped babyface.


Late

Rolling Elbow


speed 125%

If your opponent has more Speed, this gains +50% Speed.

speed +5%
Added by Snap Suplex
Late

DDT


grapple 150%
116 126

Bambino Gonzalez clutches sUPA cREEPY's head with technical precision, trapping the exhausted heel in a textbook front facelock before driving straight down, spiking sUPA cREEPY's skull into the canvas with a perfectly executed DDT as the crowd roars its approval for the heroic maneuver.


Late

Fisherman Suplex


grapple 125%

If your opponent has more Grapple, this gains +50% Grapple.

grapple +50%
Added by Fisherman Suplex
Late

Camel Clutch


grapple 80%
power 35%
speed 35%

Your opponent's next move loses 35% Aerial and Brawl.

speed +5%
Added by Snap Suplex
142 109

sUPA cREEPY hooks Bambino Gonzalez's leg with technical precision, wrenching the fisherman suplex with methodical cruelty as the exhausted face crashes onto the canvas. The crowd boos thunderously as sUPA cREEPY holds the bridge, grinding Bambino Gonzalez's shoulders down while the heel smirks through gritted teeth.

sUPA cREEPY wrenches back on the WTF?!, twisting Bambino Gonzalez's body at an unnatural angle as the crowd roars in protest. Bambino Gonzalez fights valiantly but finally taps out desperately, and sUPA cREEPY refuses to release the hold immediately, grinning wickedly as the referee frantically calls for the bell.

Winner Loser
5 3

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.