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Feb 0002

Early

Punches


brawl 100%
Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

47 30

Dennis Nelson unloads with a flurry of right hands, backing Corey Feldman into the corner as the crowd roars its approval. The rapid-fire punches snap the heel's head back with each connection, Corey Feldman desperately covering up but unable to escape the relentless assault.


Early

Backdrop Suplex


grapple 100%
Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

43 29

Dennis Nelson locks in a tight waistlock, demonstrating technical precision as they arch back and launch Corey Feldman overhead with a textbook backdrop suplex. The heel crashes hard onto the mat, and the crowd roars its approval as Dennis Nelson maintains control with flawless grappling fundamentals.


Early

Kicks


speed 100%
Early

Kicks


speed 100%
36 38

Corey Feldman unleashes a lightning-quick flurry of stiff kicks to Dennis Nelson's legs and midsection, each strike landing with sharp precision before the fan-favorite can mount a defense, forcing Dennis Nelson to stumble backward as the crowd voices their displeasure with the heel's aggressive tactics.


Mid

Corner Splash


speed 125%
Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

45 14

Dennis Nelson whips Corey Feldman into the corner and explodes across the ring with lightning speed, crushing the cornered heel with a devastating splash that draws a roar from the crowd as Corey Feldman crumples to the mat, gasping for air.


Mid

Headbutt


brawl 125%
Mid

Corner Splash


speed 125%
59 48

Dennis Nelson has had enough of Corey Feldman's dirty tactics and fires back with a vicious headbutt that sends the villain staggering backward into the ropes, drawing a roar of approval from the crowd as Corey Feldman clutches their forehead in pain.


Mid

Boston Crab


grapple 125%
Mid

Frankensteiner


aerial 75%
grapple 50%

Your next move gains +30% Aerial.

54 27

Dennis Nelson expertly flips Corey Feldman onto their stomach, stepping through and wrenching back on the legs with textbook precision, applying the Boston Crab with technical mastery. The crowd roars its approval as Corey Feldman writhes in agony, desperately clawing toward the ropes while Dennis Nelson sits deep, maintaining perfect leverage on the submission hold.

Dennis Nelson hoists the despised Corey Feldman high overhead, the crowd roaring in approval as they deliver the devastating Decimator, driving the villain spine-first into the canvas with thunderous force—Corey Feldman crumples motionless as the arena explodes in celebration.

Winner Loser
5 1

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.