← Back to history
Major Championship

Major Championship

Jan 0004

Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

80 87

Daniel Robinson catches BEN DOVER off guard with lightning-quick reflexes, snatching a headlock and dropping to the mat in one explosive motion. The bulldog plants BEN DOVER's face into the canvas with sudden, precise timing, drawing boos from the crowd as Daniel Robinson smugly rolls away, leaving BEN DOVER clutching his jaw.


Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

brawl -15%
Added by Bulldog
Early

Kicks


speed 100%
68 97

Daniel Robinson unleashes a lightning-quick barrage of stiff kicks to BEN DOVER's legs and midsection, each strike landing with sharp precision as the fresh heel scrambles to cover up, drawing boos from the crowd who despise both competitors equally as Daniel Robinson backs their opponent into the corner.


Early

Punches


brawl 100%
Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

grapple -15%
Added by Forearm Strikes
speed -15%
Added by Forearm Strikes
90 47

BEN DOVER corners Daniel Robinson and unleashes a barrage of vicious closed-fist punches, each shot connecting with brutal intent as the referee struggles to maintain control. The crowd boos both competitors as BEN DOVER backs off momentarily, leaving Daniel Robinson dazed against the turnbuckles.


Mid

Boston Crab


grapple 125%
Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

111 63

BEN DOVER expertly flips Daniel Robinson onto his stomach and steps through, securing a textbook Boston Crab with technical precision. The crowd boos as BEN DOVER sits deep into the hold, wrenching back on Daniel Robinson's spine with methodical cruelty while Daniel Robinson claws desperately at the mat, trapped in the center of the ring.


Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

Mid

Corner Splash


speed 125%
speed +5%
Added by Snap Suplex
102 126

Daniel Robinson charges across the ring with explosive velocity, catching BEN DOVER off-guard as they slam into them in the corner with a brutal splash. The impact crushes BEN DOVER against the turnbuckles as the crowd boos the reckless abandon, Daniel Robinson quickly backing away with a sneer while BEN DOVER slumps forward, gasping for air.


Mid

Headbutt


brawl 125%
Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

speed +5%
Added by Snap Suplex
113 85

BEN DOVER rakes Daniel Robinson's eyes to distract the referee, then viciously cracks a brutal headbutt square into Daniel Robinson's face, sending him staggering backward into the ropes as the crowd boos both competitors' underhanded tactics.


Late

Lariat


brawl 150%
Late

Super Kick


speed 150%
speed +5%
Added by Snap Suplex
speed +15%
Added by Tiger Feint Kick
135 165

Daniel Robinson catches BEN DOVER charging in and explosively unloads a devastating Super Kick, the lightning-quick boot cracking flush against the jaw with surgical precision. BEN DOVER crumples to the canvas in a heap as the crowd jeers the opportunistic strike, Daniel Robinson sneering triumphantly over the fallen body.


Late

Haymaker


brawl 125%

If your opponent has more Brawl, this gains +50% Brawl.

Late

Sharpshooter


speed 80%
grapple 35%
aerial 35%

Your opponent's next move loses 35% Brawl and Power.

speed +5%
Added by Snap Suplex
speed +15%
Added by Tiger Feint Kick
113 125

Daniel Robinson swiftly spins around BEN DOVER's legs with lightning quickness, stepping through and twisting into the Sharpshooter before the exhausted heel can react. Daniel Robinson sits back hard, wrenching the hold with technical precision as BEN DOVER writhes in agony, reaching desperately for the ropes while the crowd boos both competitors mercilessly.

Daniel Robinson wrenches back on Cascade, torquing BEN DOVER's limbs at a sickening angle as the crowd boos relentlessly. BEN DOVER flails desperately before finally tapping out in agony, handing Daniel Robinson a ruthless victory neither competitor deserved.

Loser Winner
3 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.