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Aug 0002

Early

Punches


brawl 100%
Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

89 78

BEN DOVER backs The Rockstar into the corner and unleashes a vicious barrage of closed-fist punches, blatantly ignoring the referee's warnings as the crowd erupts in boos, pummeling the fan-favorite with ruthless street-fight brutality until The Rockstar slumps against the turnbuckles.


Early

Backdrop Suplex


grapple 100%
grapple -15%
Added by Hurricanrana
Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

63 67

The Rockstar charges across the ring with explosive momentum, leaping into the air as BEN DOVER turns around, driving a devastating knee directly into the heel's jaw that echoes throughout the arena and sends BEN DOVER crashing to the mat as the crowd erupts in approval.


Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

Early

Crossbody


aerial 100%
80 87

The Rockstar sprints off the ropes with explosive momentum, launching into a picture-perfect crossbody that catches BEN DOVER square in the chest, sending the heel crashing to the mat as the crowd erupts in approval of the high-flying offense.


Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

102 70

BEN DOVER catches The Rockstar charging in and viciously drives a boot straight into their jaw, the brutal strike echoing through the arena as The Rockstar crumples to the mat. The crowd erupts in boos as BEN DOVER sneers, standing over their fallen opponent with ruthless satisfaction.


Mid

Boston Crab


grapple 125%
Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

93 100

The Rockstar scales the turnbuckle as the crowd roars, launching into a picture-perfect diving forearm that connects flush with BEN DOVER's jaw, sending the heel crashing to the canvas as the arena erupts in approval of the high-flying justice delivered from above.


Mid

Headbutt


brawl 125%
Mid

Frankensteiner


aerial 75%
grapple 50%

Your next move gains +30% Aerial.

111 81

BEN DOVER rakes The Rockstar's eyes to stagger the fan favorite, then viciously cracks a brutal headbutt square into The Rockstar's forehead, sending them crumpling to the canvas as the crowd erupts in boos at the blatant street-fight tactics.


Late

Haymaker


brawl 125%

If your opponent has more Brawl, this gains +50% Brawl.

Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

aerial +30%
Added by Frankensteiner
111 139

The Rockstar scales the turnbuckle as the crowd roars, launching into a picture-perfect rotation through the air before crashing down across BEN DOVER's chest with devastating precision, the arena exploding as the heel writhes in agony beneath the high-flying heroics.


Late

DDT


grapple 150%
Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

aerial +45%
Added by Shooting Star Press
111 148

The Rockstar ascends to the top turnbuckle, the exhausted crowd rising to their feet as he measures the downed BEN DOVER. With unwavering resolve despite his fatigue, he launches himself through the air, crashing his skull into BEN DOVER's chest with a devastating headbutt that echoes throughout the arena, drawing thunderous approval as the heel writhes in agony.

The Rockstar scales the turnbuckle as the crowd roars, measuring BEN DOVER below. With perfect timing, The Rockstar launches into the air and connects with Stage Dive, crashing down onto BEN DOVER with devastating impact. The arena explodes as BEN DOVER lies motionless, and the referee counts three.

Loser Winner
3 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.